MWEB GameZone writes: " Taking healing away in Inquisition reduces certain key choices while forcing others. It fundamentally changes how we will play the game.
It takes away the freedom that is central to a role-playing game – how the player creates and develops their character. How they choose to approach combat and party selection. It also has an influence on game progression because of the focus on crafting gear and forcing the player to make more use of the “return to camp” feature. Players will also have to think twice about their preferred difficulty level."