When Legend of Grimrock launched, it was a refreshing change of pace in the video game world. It took elements from games like Ultima Underworld and wrapped them into a fully three dimensional world. Making a first person RPG may not have been revolutionary, but using a tile based system for movement meant that you always had to be aware of your surroundings in order to not be surrounded with no way to escape. The combat was challenging and there were puzzles layered on top of the combat that made it even more difficult. Its success almost guaranteed that there would be a sequel, but Legend of Grimrock 2 is more than a simple sequel. It layers in an open world that makes it feel much larger than almost any other sequel created in the indie market.