"Fear is a reaction games do so well. Other creative mediums struggle since there is a wall of distance between yourself and characters, as they move of their own accord, making their own decisions: we really are just voyeurs in the slow destruction of their lives. Games toss those concerns aside, thrusting people’s choices into your hands, forcing their fate on you as their lifelines shrink into a final gasp.
Alien: Isolation recognises the roots of the franchise as precisely based on fear. And this is necessary for a first-person, survival horror."