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PSW Preview: Project Origin - 'pulse-pounding'

Graphically, the game looks plush, with the dark and menacing Monolith style very much evident. Characters and weapons are brilliantly detailed - the environments even more ominous than before. Of course, the creepy corridors and scary little girls of yesteryear aren't really that frightening anymore. So how is Monolith planning on upping its game this time around?

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