consoleme.ca writes: Ok ok. I know this post is about 3 years too late. I know that every self-respecting gamer has already played this game and loved it. But as the number of game releases slows down for the summer (though certainly there are exceptions…I'm looking at you Metal Gear Solid 4), I'm taking the time to revisit some games I've always wanted to play but somehow managed to stack up in my pile of shame. I must say the pile is indeed deep and shameful. To start I'll be visiting several PS2 titles that everyone is certainly familiar with: Metal Gear Solid 2 and 3, Final Fantasy XII, Shadow of the Colossus, Resident Evil 4 and Okami. Just a few little known titles that need some extra attention.
To begin my stroll back through time I began with Resident Evil 4. Lately there has been lots of press and excitement about the next iteration, Resident Evil 5, so I wanted to see why I should perhaps be getting more excited for it later this year. Not only that, the game was clearly good enough to warrant a full port over to the Wii after already being ported from the Gamecube to the PS2. To set the stage, I played the game on my PS3 and turned up all the settings in the options menu. So the question is, does Resident Evil 4 still hold up today? Let's find out.
If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.
If you're wanting more PSVR 2 support, you should probably buy all of these games.
Speak with your wallet!
I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.
GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.
I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.
I have most of them 😅
Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.
Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.
The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.
Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”
That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.
RE4 was garbage heap junk! I knew what I was in for when I got to the big monster fish and then it sealed the deal when the Balrog from Lord of the rings came out of the cave. I looked around, slowly got up, ejected the game and never went back to it again.
games are Resident Evil 1 (remake) , Baten Kaitos then Resident Evil 4.
Resident Evil 4 was great but the remake of RE1 was something special.
Its a pity not alot of people bothered to play it.
Its pretty strange though.RE1 was so frustrating , the camera , rythm , controls etc but was fascinating at the same time.RE4 has none of those flaws but to me wasnt as special as RE1.
I would like to see more of these retro review articles. RE4 is definitely top 20 on PS2
I agree Lachance. Resident Evil 4, to be honest, was relatively disappointing for me to start with. If they were going to get rid of so much of the puzzle aspects, then the action had to greatly compensate for it- and it did to an extent but, right from the start, it is clear how linear and pre-set your world really is- it won't let you go back across the bridge- it won't let you shoot the glass of the car containing those 2 men. Furthermore, the village area is grainy and brown, a world away from the rich intricate detail of the Resident Evil remake, eg the wallpaper in the mansion, the moths buzzing around the lights- the remake, in all its pre-rendered glory, will remain timeless looking. The character models in the remake are beautifully subtle, more so than RE4's on the whole but that sums up the change in spirit between the games. Artistically, if the remake is an Old Master painting, Resident Evil 4 is more like Devil May Cry crossed with The Texas Chainsaw Massacre. There are more references than that of course like the mine cart section which is a platform game staple and itself probably a homage to Indiana Jones and The Temple of Doom and rollercoasters.
The remake was a superb reworking of a brilliant concept- Resident Evil, apart from not being the first survival horror game (Alone in the dark was) was a 1950s horror movie/B-Movie scenario elevated by a team inspired by later films like the Alien series and, no doubt, many other influences from 'high' art and popular culture. Alfred Hitchcock would surely be envious of Resident Evil's ideas and direction. The puzzle aspect combined with the plot and the tight corridors gives it a scary mystery.
However, as Resident Evil 4 progresses, although the dialogue is almost creepily bad and certain set pieces like a walking stone statue can be seen a mile off, certain areas make this game very memorable- eg. the maze, the sewers, the basement, the facility where you first see the regenerators. These remain very uncomfortable places to visit.
RE4 is a creepy game, often I felt not always deliberately. It's a violent, gory game. I didn't feel attached to the characters as much as in the remake. It generally keeps you moving on to appreciate the beauty (or ugliness) of the action rather than of your surroundings.
geez , spot on.I didnt know exactly how to express my opinion on why RE4 wast as good RE1.
Very good post.
You said it all.Bubble for you.