I think Dark Souls was a really good game, but Dark Souls 2 is just wholly unremarkable in every regard. It seems glaringly obvious now that Namco relegated development of that game to some b-team while they shifted the talented folk over to Bloodborne. I just hope that they don't leave the Dark Souls franchise to be run into the ground by the idiots that made the second game.
Well said bubs. It was a good game, but compared to demons and DS1, lacking. My biggest complaint was the level design after the first few areas. So lazy and unimaginative. Disappointing.
You have always been able to play the Souls series without being on-line.
The on-line component of the Souls series mainly allows you to get help or be invaded although in the case of Demon Souls the "tendencies" to work properly.
When on-line in Dark Souls one way to stop or reduce getting invaded while still being able to get help is to try and keep your level below 15. Pyromancy is really useful as is weapon and armour upgrading. One or two hits with a level 15 hand flame spell usually will kill off a level 100 player fairly quickly, although a fight between a level 15 player and level 100 player should not happen.
It is annoying when you can see that some players are cheats such as those who set themselves up as level 0 (minimum level is 1) and ridicules or infinite life (max life is less then 3,000).
It must be noted that some players are really good and have been able to complete the game at level one without cheating. Upgrading and enhancement of weapons and armour is not cheating. Increasing your life while maintaining the same level is.
Just because it's exclusive... Honestly, Dark Souls is the best of the Souls series. Awesome world, lore, content, flexibility, no grass hoarding, no world tendency, etc... I like Demons Souls, but I didn't go back after the Dark Souls series.
I love the hell out of Dark Souls and have tried to get into Demons Souls several times. I just can't. Maybe it's the claustrophobic level design, maybe it's the Mario 64 level hub (something I've never liked).
Last time I tried to get into it, after DS2, the thing that immediately threw me off was the godawful draw distance. Most of the difficulty seemed to come from the fact that the game wouldn't render anything further than a few meters from my character.
So, yeah: I respectfully disagree with the assertion that Demon's Souls offers anything to top its successor.
...That you think Demons Souls doesn't have a level hub indicates that YOU have never played Demons Souls. Because it does. Very obviously. Maybe you're confusing it with Dark Souls?
And the draw-distance in Demons Souls isn't uniform. Some levels have really decent draw distances, some have really crappy draw distances. It depends more on the lighting of the level and the amount of clutter. That one bit in one of the early levels where you're "inside" a bridge is really, really bad for example.
I'm referring to his comment on claustrophobic level design, hence why I said it suggests he hasn't played THROUGH Demon's Souls.
The nexus is a matter of opinion and was just a part of the sentence I copied. To clarify I should have omitted that part.
Further more, I cannot recall a single draw distance issue I ever had, not even at the bridge in the beginning when looking from the hanging posts.
Especially, despite the night/fog in terms of atmosphere, the entire level of the Fool's Idol Archstone you can see any of the interconnecting bridges and towers (assuming that there is lighting at the areas).
You have not played Demon's Soul's. I own both Demon's Souls and Dark Souls. First if you played Dark Souls and Demon's Soul's. You would know that Demon's Soul's preformance was superior quality vs Dark Souls. Dark Souls had horrible frame rates drops and back stabbing was over powerful. Demon's Soul's had better frames rates and back stabbing was better balanced than Dark Souls 1 .
If you don't like a hub and you don't like the level design I can respect that if not agree with it. The level design was that way on purpose. The game was supposed to make players uncomfortable and it did.
Your complaint about draw distance… I have no idea what you're talking about.
Loved Dark Souls, never played DS2, but Demon's Souls was the best of the three imo.
As in xbonefanboys you are a trolling. Alot of xbonefanboy want to down play Demon's Soul's and Bloodborne because they are both Playstation exclusives.
torchic@
Dark Souls had framerate problems in ONE area (that you could skip) otherwise the game was freaking solid everywhere else.
Really? Well that's not what Hidetaka Miyazaki said.
Dark Souls dev sorry for frame-rate issues, uncertain on sequel
"We don't know if the users will forgive
Dark Souls developer From Software has admitted to "technical difficulties" which cause troubling frame-rate issues in its hard-as-nails role-player.
From Software felt out of its depth with the game's huge scope, Dark Souls' creative director Hidetaka Miyazaki revealed to Edge.
"Yes, there were technical difficulties," Miyazaki said. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations.
"So we're very sorry for the trouble we've caused by our processing errors and bugs from Japan. It was a title that we haven't really experienced in all aspects, so there were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache."
Miyazaki considered working on the game "a learning curve", but is unsure whether From Software will ever revisit the Dark Souls universe.
"We don't even know if we'll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes."
Couldn't agree more with this article. (that's why I had to post it :D)
True, Demon's Souls is special, i hope we get a sequel for the game. Even better that Bloodborne and Demon's Souls 2 will be exclusive for PS4.
I love the hell out of Dark Souls and have tried to get into Demons Souls several times. I just can't. Maybe it's the claustrophobic level design, maybe it's the Mario 64 level hub (something I've never liked).
Last time I tried to get into it, after DS2, the thing that immediately threw me off was the godawful draw distance. Most of the difficulty seemed to come from the fact that the game wouldn't render anything further than a few meters from my character.
So, yeah: I respectfully disagree with the assertion that Demon's Souls offers anything to top its successor.
Demon's Souls is a masterpiece, I finally beat it about 2 months ago. I would love a remaster of that game for PS4 using BloodBorne's engine.
It's a shame I don't have a PS3. Would really like to try this game.