Monolith used the additional resources freed up by Kinect to help improve the frame rate of the Xbox One version of Middle-earth: Shadow of Mordor, the developer has revealed.
What is with the confusion? the game came out 3 days a go. Do your job's as journalists and see for yourself how the game runs. Then report back to me as I am quite interested lol.
"If there’s one thing proven it’s that the game looks fantastic on PS4. Running at 1080p at an unlocked 60fps, the entire experience is smooth as butter and looks exactly like what a current-gen game should look like at this point."
1080p 30fps (xbox one) vs 1080p 60fps (PS4)
the disparity use to be 1080p 60 fps on PS4 and 720p 30 fps on xbox one.
when i saw the PC vs XB vs PS4 pics in another thread, i really couldnt tell a difference other than the placement of the character in the pic.
i honestly thought they were all taken from the same source. now i know my eyes arent as good as they used to be but i have to give the devs credit for making such a visually appealing game.
And the gameplay is the kind i like. im a fan of the Arkham games and assassin creed ones so this looks to be my style. No matter what platform you get it for, it certainly looks to not disappoint.
Maybe I'm in the minority, but I would MUCH rather have a locked 30 fps than a fluctuating fps, even if that one "approaches 60" at times, like when you stare directly at a wall.
Infamous: SS had a framerate that jumped all over the place and it made the game look stuttery and inconsistent. They actually released a patch to give us the option to lock it at 30, which was a much needed improvement, albeit far too late for me as I'd already done everything in the game.
I know everyone is different, and I know 60 is better than 30, but an "unlocked 60" is not better than 30 TO ME.
I have to agree with UnHoly_One on this at least when it comes to Second Son. I personally preferred locking the frame rate at 30 when the patch came out. The consistency made it look much better in my opinion, not that the unlocked framerate didn't look great already. I haven't played Shadow of Mordor so I can't comment on that. Doesn't matter though. It's not like I have an Xbox One to compare with nor do I have any reason to want one yet.
Honestly there is nothing wrong with the X1's power...
First, most console vendors start off by locking the power of the machine down at the start of the generation until they know how much will be required for the machine in the long term. Because if you leave memory and processing power open, you cannot take it back later in the generation.
Finally, there has been resolution and performance differences between consoles in every generation. In fact, there has been no generation to date where the most powerful console won, so in the long term, power is not the deciding factor for a console's longevity or quality in the minds of consumers.
I know, and they are spending more money trying to fix their mistakes, than they would have spent by just increasing the xbox's budget from the get go. Damn Don Mattrick
Actually instead of believing the hype why don't you check out the comparison videos. The Xbox one version again looks slightly better. That's due to dx11.2, dx12 will make games even better. Yes MS f'd up not going w/gddr5 but they have the DX and the cloud to make games better so its all good. No complaints, hahaha in fact the only people to bitch/complain is sony fans hahahahahahaha.
Nobody wants to talk about an Xbox game that runs at 1080p. At least people who don't own an Xbox One that is. If it's not resolution war worthy, then it's not worth talking about.
Well to be fair there hasn't been confirmation from Monolith of this 1080p claim either. So those accusing others of jumping to conclusions about the 720p article without a source, might in fact be doing the same until confirmed.
Because posting an article that x1 is 1080p won't start a flame bait war and won't get massive clicks.
I have an x1, it's not as powerful as the ps4, but damn it's a solid machine. Give credit where credit is due. I wish it wasn't flamed so hard because then I think more people would try it and see some of the things it does have to offer beyond always hitting 1080/60fps.
Hands free everything, instant player recognition and sign in, twitch, snap, and many more things make it fun for me.
yeah good point. I think we have to just wait for DF.
"However, there is still some confusion over the game's performance on both Xbox One and PS4, with rumours pointing toward the Xbox One version running at 900p/30fps. On PS4, the game runs at 1080p with an unlocked frame rate.
VideoGamer.com contacted Warner Bros. for clarification on the game's performance earlier this week but has yet to receive a response."
I want to see more studios do like Konami and just put everything out in the open to stop speculation.
"I want to see more studios do like Konami and just put everything out in the open to stop speculation."
Why? So fanboys can rage when actually told which version has which resolution and framerate?
This is no doubt proof that different resolutions cannot be told apart even when compared to side by side. And even when many on this site claimed they could visibly see the difference if something was 900p or 1080p and running at 30 or 60 fps.
It is eerily quiet here and even funnier that this story hasn't seen half the action that other stories get where a developer actually says if their version is lower on the Xbox One.
So we can at least have a fact base conversations. If you want to discuss performance that is fine. But it gets so convoluted when we keep getting conflicting stories. If you aren't interested in performance, avoid the article that discuss it.
The reason why other articles get more attention is for the same reason why DX12 articles get so much action: People want performance.
I have seen other people assume they were so quiet on the xbox one version because they had the marketing deal and dlc deal with Sony. That could be a big possibility
It's rather hilarious that the game is out, but there's still no firm knowledge on resolution or framerates. I'm currently downloading Xbone version myself right now to find out. I have a PS4, but I can get it cheaper on Xbox.
I own all consoles except Nintendo so I have no reason to favor either side (actually prefer the Xbone at the moment as the games are more interesting to me personally) but if you game regularly and can't tell the difference between a variable 60FPS and locked 30FPS you're blind or just uninformed. Even Tomb Raider on PS4 which was also variable 60FPS was noticeably smoother than Xbone's locked 30FPS. It's obvious that PS4 is the more powerful console, but that doesn't mean shit to me if the games are boring for me personally. Perfect example is Infamous, bought it on PS4 and ended up selling it, love the concept, hate the characters and story. Also, gameplay gets boring fast in my opinion. It looks good though and runs over 30FPS. On the other hand, Dead Rising 3 for me was ten times more entertaining yet it's panned for looking like a pretty Xbox 360 game.
I love the fact that the devs didn't discuss resolution or framerates.. They spent that valuable time optimising their game :) .. I wish more devs wouldn't take part in such petty things.
sadly its a word of mouth generation... For example just the other Chris Smoove a well respected youtuber on nba 2k released a video for sony and 2k15 and hyped every preorder bonus as an exclusive,touting the fact that PS4 gets 15k vc when in fact if you go preorder the game on the xbox store ,you get 15k vc as well..So ya this generation is being won by word of mouth
Why is this news? Isn't this exactly the reason ms made available the app that had been dedicated? Oh wait ps4 fanboys needed something to sit on a blog site and feel superior about... enjoy 2nd best and I'll play on pc thank you.
That's good news for Xbox gamers. And with the DX12 update and more time with the hardware it will only get better (like achieving 1080p with more games or more 900p at 60 locked frames). I have no issues with the resolution (though higher is nice) since I never owned a console or console game for eye ball exploding graphics anyway. Same with the PS4, it will only get better. It's a good time to be a gamer and own everything if you can and I'm excited to see what else is coming and can't wait to get this game.
PS4 has a slight power advantage about 10 to 15 per cent it was never as big as people on here thought and with time its showing exactly that (50 per cent more powerful you're having a laugh)
If it turns out to be 1080p native on xb1, the devs using the kinect reserve for the frame rate is correct. You have to get the balance right, if you push the resolution higher on xb1.
XB1 games will have a better frame rate longterm with directx12 (my view) and the xb1 CPU clocked at 1.75ghz (Sony 1.6ghz) is going to help also. Microsoft putting a huge fan inside the xb1 was done for two reasons. I just explain one reason.
Directx12 means more heat, the cores will be been pushed a lot harder and not having that huge fan could have caused issues. Its going to be same thing for PC.
I agree as of the GPU area it has a power advantage over the X1. And as of right now the memory advantage is givin to PS4, until we see if DX12 dev tools can further make eSRAM more efficient. But remember, Xbox 360 had GPU Power advantage and unified memory over the PS3 aswell. Yet secondary processors made the PS3 shine. The CPU of the X1 has about a 10% advantage in which is hardly an advantage, I'm more interested in the co processors in the Xbox One, Move Engines, ect.
The power is there, devs just have to wait until DX12 is ready for the masses. I believe Microsoft built the Xbox one with DX12 in mind. Once that happens, developers won't have to focus much on framerate/ resolution with tiled resources.
The PS4 has 50% more ALUs, CUs, TMUs, and nearly 50% more GFLOPS. (which is where that number came from). It also has 2x the ROPS and almost 2x the GP/s.
The majority of multiplatform games aren't really going to take advantage of that extra power, but generally this is why you see the PS4 version of games running unlocked and the XBO version is generally locked/capped at 30fps and the one always being discussed on if it will hit 1080p. The power difference is still there.
That being said none of these 3rd parties are really maxing these consoles. Surprisingly FH2 and Drive Club seem to be the only games to release thus far that are starting to show what these consoles can really do (1080p + 4xMSAA is hard on most low / mid range GPUs in Need For Speed Most Wanted, for has a locked 30fps frame rate and has better graphics and more features on top of that. You only have to look at DC.)
So for most 3rd party games it's only going to seem like a 10% - 20% power difference, but when it comes to first party exclusives that push the consoles then you'll start to see that 30% - 50% power difference, but the thing is 50% more power from a GPU isn't as huge of improvement as you would think graphically, where it helps most is textures (which could improve graphics), resolution, and framerate.
So yes the PS4 is theoretically 50% more powerful, in most games it'll only see like it's a tad more powerful, but with AAA exclusives it's going to show the gap.
To the 2 disagrees please prove to me that none of this is 100% factual.
"The PS4 has 50% more ALUs, CUs, TMUs, and nearly 50% more GFLOPS. (which is where that number came from). It also has 2x the ROPS and almost 2x the GP/s."
The Nvidia GTX 780Ti has a larger memory bus, higher memory bandwidth, higher Texture Fill Rate, more Texture Mapping Units, CUDA cores and SM units than the Nvidia GTX 980.
The GTX 980 routinely beats the GTX 780Ti in benchmarks.
According to your claim this is impossible since higher numbers mean better performance. Please prove to me that none of this is 100% factual.
1. They are different architectures, the PS4 vs XBO is not.
2. The 980 has a much higher stock clock speed than the 780 Ti, which means it'll also have a much higher GPix and Gtex rate as well (30%).
3. The 980 has more memory 4GB GDDR5 vs 3GB GDDR5
4. They cut the CUDA core (which is why the TMUs and CUs dropped), in order to increase the ROP count by 30%
Show me the XBO having an advantage in any of those areas or a clock rate 30% faster than the PS4. Now overclock a 780 Ti by 30% to match the 980's clock speed and see which one performs better.
Exactly, you look real stupid right now.
The 980 is a great card for what it is, but it's the same BS NVIDIA suckers people in with tilted charts and scales to sell their product.
Save the BS for somebody who doesn't know any better.
I think the point people are trying to make is even though the xbox one has freed up resources from dumping kinect it's still struggling to keep up with the ps4. I'm sure things will improve with direct x 12 but the ps4 will also improve with its equivalent update. Optimizations will help but at the end of the day the ps4 is the more powerful hardware for gaming so that gap will always exist
Microsoft royally screwed up. They really should have made a more powerful console.
And it shows,the game is amazing on both the systems.
Wonder why they are being tight lipped if they achieved 1080p with patch?
Does it looke great on x1? Yes. Does it have framerate issues? No. Is it fun? Yes. Is it 1080p? Who cares?
It's rather hilarious that the game is out, but there's still no firm knowledge on resolution or framerates. I'm currently downloading Xbone version myself right now to find out. I have a PS4, but I can get it cheaper on Xbox.