The Vita Lounge got some hands-on with Volume and caught up with its creator, Mike Bithell at EGX.
VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.
In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."
"After announcing earlier in March of this year that Mike Bithell’s indie stealth-hit Volume, will be receiving a limited physical release on PlayStation Vita; Limited Run Games have now finally revealed a release date along with print numbers for the game title."
FunkyVideoGames takes a look at the top 10 most underrated stealth video games of all time!
What about the one that was so stealthy, no one played it at all because nobody knew it was there?!
I'm actually having some fun with Shadows of Mordor and sneaking around the orcs and uruks
I'm looking forward to this game but I'm also a little nervous about it as well. Thomas Was Alone was great because of its simplicity. Volume seems to be a much more ambitious project and I wonder if it will lose some of that magic that Bithell was able to generate for his first game.
It's interesting what he has to say about the Vita, though I'm not sure I understand it. He thinks the Vita is a gimmick? What? Is the PS4 the same thing then?