Kombo writes: "Anyone who's played Gears of War online has felt it. That fraction of a second of anxiety that comes after every shotgun blast, where you wait for the game to figure out whether or not the information representing your shot actually went through fast enough to register as a hit. Of course, if you're the one hosting the game, you never have this problem - in fact, your weapons are basically the finger of god, destroying anything they point at. Hence the term, 'host advantage.'
The fact that gamers still play Gears of War in spite of this problem is a testament to the strength of the core gameplay, but even the most strident defenders of the game wont argue that host advantage is a massive pain in the ass."