Massive Thought: MMOs as Work or Play?

Getting a chance to try out that one game in beta you have been dreaming of for so long is quite a wonderful feeling. And while playing the beta we are more than happy to go along with the few bugs and lag spikes, while giving our feedback on the game, so it can be a better game than when we buy it later on. But since we are doing all the hard work testing the game, shouldn’t we get something out of it more then to play an unfinished version of it?

This week’s column will explore how developers use the gamers to sell them a better product, without the players getting anything for it. It will also discuss what can be seen as work, and what is play in an MMO game, and who really owns what is in the game.

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