DSOGaming writes: "As we can see, the differences are minimal – to say the least – and at this point we have to wonder what exactly is consuming this amount of VRAM, especially when The Vanishing Of Ethan Carter presented higher quality textures with way less VRAM requirements."
Released on September 30 2014, Middle-earth: Shadow of Mordor is 10 years old today, and it's still the best blueprint for the LOTR franchise.
Honestly, just a fantastic game/series (aside from the blunder of Microtransactions/grinding). The system with the orcs was amazing.. which it would be implemented in more games.
This game convinced me to buy a new console. There was a huge difference between the previous gen (Xbox360/ PS3) & the latest gen (Xbox One/ PS4) . The Nemesis System was only available in Xbox One/ PS4 . That was how a generation shift should be.
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
Took this straight from neoGAF?
I'm pretty sure the ultra texture pack doesn't replace -all- the textures.
Why are there no articles about the game being capped at 30fps on consoles despite the many articles "confirming" 60fps.?
looks the same to me ...
Knew at the original announcement they'd require 6GB of VRAM they'd end up being a minimal improvement for OTT resource requirement.
If you're looking to improve over the standard 'high' settings you're probably better off waiting on the modding community.
Still, texture pack aside, it's a good looking game/pc build.
6GB VRAM is a joke when you take a look at the "improvements." There's only a small difference and isn't easily noticeable.
It's clear the ultra textures were the last thing on the developer's schedule as they had no time to optimize it with hardware.
Like Fishy said above, wait till modders do the work the developer should have done.