It comes down to how the Xbox One and PS4 are architected, and how games built for it are being ported to the PC.
Released on September 30 2014, Middle-earth: Shadow of Mordor is 10 years old today, and it's still the best blueprint for the LOTR franchise.
Honestly, just a fantastic game/series (aside from the blunder of Microtransactions/grinding). The system with the orcs was amazing.. which it would be implemented in more games.
This game convinced me to buy a new console. There was a huge difference between the previous gen (Xbox360/ PS3) & the latest gen (Xbox One/ PS4) . The Nemesis System was only available in Xbox One/ PS4 . That was how a generation shift should be.
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
that thumbnail.
Eh I'm not too worried about it. Most of those requirements are either inflated or are only for the ultra settings at very high resolutions.
I've been playing The Vanishing of Ethan Carter and it is one of the best looking games I've played anywhere and it is extremely well optimized and doesn't require very much VRAM. The textures in particular are out of this world. Well, actually they were made using a technique called photogrammetry which uses high quality images of real life objects to create the assets for the game. So they are very much from this world, but they look stunningly good and prove that you don't need super high VRAM requirements in order to have a fantastic-looking game.
I'm still waiting for the DDR4 or GDDR4 based GPUs/Videocards from AMD/Nvidia
oh no technology is advancing and causing the sky to fall.
Author is clueless. This has nothing to do with Xbox/PS4. This has to do with really detailed, uncompressed textures. Just look at fully nodded Skyrim. It needs 3gb+. Trust me I have 2x5870 and while I have the grunt of a 7970 ghz edition, I can't run Skyrim in Ultra due to 1gb of VRAM. I get like 1FPS. Nvidia and AMD knew this was coming and have been putting 3/4/6/8 gb on their new cards, but people ripped them for it. 8 core CPUs are also going to become more useful for gaming. Get ready.