Before PixelJunk Monsters went online Q Games developed a series of tech demos for the PSP and tinkered with 3D ducks for the PlayStation 3 visual showcase. The Kyoto based studio is comfortable toying with new technology. PixelJunk Eden continues the trend. Q Games is equipping the game with rumble, remote play, YouTube video sharing, and for the first time ever mysterious "trophies". Q Games is also experimenting with Baiyon, a Japanese multimedia artist, for the soundtrack, but that's for another article.
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Looking into the future, it's going to be interesting to see if third parties embrace these unique features after pioneers like Q Games try them.
Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.
This discussion between the two creators offers various insights into their views on what matters most to creating enjoyment through game design.
I enjoyed this interview very much. It brings many questions that I commonly ask myself when it comes to the current state of our industry.
Nidzumi writes: We recently had a chance to quiz Minimal House Music Producer and Graphic Designer, Baiyon. Better known with in the games industry as the man behind the music and visuals in a game succinctly known for it's unique audiovisual style, Pixeljunk Eden. We find out about cut features of Eden, what Baiyon would love to move onto and the possibility of a second encore expansion for Eden.
Q-Games is a small Kyoto, Japan based company that has come a long way since its first release of PixelJunk Racers. Since then they have released two more installations in the series: Monsters and Eden. Because of the continued success of these titles, the developers have continued to support these titles by releasing expansions.
I've never thought about a PSN title as a "Day 1" purchase. I will always be exited to see a new pjGame.
Although it wasn't a day 1 purchase for me, (since i didn't know what it was, and wasn't familiar with the quality this studio puts out) i played eden to death. Got all the spectras and all the trophies. Definitely gets harder and more interesting towards the end!! SSHD was day 1 for me tho. Don't regret it. Love PSN titles. Great quality.
These are some of the most talented PS3 developers around. I wish these guys nothing but success cause I've enjoyed both their games a great deal on the PSN and look forward to more from them.
I don't think anybody can deny that PSN has some of the most original titles on consoles (although few). I simply can't wait for PJ Eden. It looks totally cool. I can so imagine playing this to some Pink Floyd ;)
i can not wait till Eden comes out looks like a very relaxing game to play...