As Nintendo turns 125, TrustedReviews explores the highs and lows in its gaming career.
Nintendo has been in business almost as long as Final Fantasy XV has been in development.
Highs: 1. NES 2. Gameboy and the handheld market 3. N64 4. DS 5. Wii sales perspective Lows: 1. Virtua Boy 2. Gamecube sales 3. Wii from a core gamer perspective 4. Many E3's 5. Wii U's current position
Highs, you missed out the Super Famicom i.e SNES. Lows, yes, the GameCube sales were not particularly strong but for me - from a 'gamers' perspective, it blew the PS2 and Xbox out of the water in terms of performance and games.
I love the GameCube but blowing the PS2 out of the water? No way, not for me. Xbox? Yes. DreamCast? No. The closest system to the PS2 was the DC, imo, and it was only out for a few years. GC was very close though. Fantastic games.
Only did a top 5, that's why I missed the SNES
OK, perhaps "blowing the PS2 out of the water" was an exaggeration. I do however consider the GameCube to have been superior to the PS2 for that period and easily as good as the Dreamcast - sure, the Dreamcast was a marvel, but for me the GameCube had the more eclectic choice of games (just).
You forgot SNES and 3DS!!!!!
Ummmm 125 years? Damn so that's how Billy the Kid got so good at shooting...Duck Hunt!
Highs: No matter the year: THE GAMES ARE QUALITY.
There's really one one high point: the SNES generation, back when Nintendo had solid third-party support. Not only did Nintendo release some of the most innovative, timeless classics of all time in that era... but so, too, did countless third-party developers. Good lord, the RPGs or Platformers alone would cement this period as the as the peak. Hell, I'd go so far as to say it was the high point of console gaming, period, thanks to the superior ability of the SNES to render more complex visual and mechanical aspects of game coupled with the relatively low cost of development. It was one hell of a golden era.
Highs: -NES -SNES -Nintendo DS and its variations -great in-house IPs all the time. Lows: -Virtual Boy -Wii U -N64 -autistical (is that even a word?) relationship with third-party developers, that is, pretty much no relationship at all with the outside world and, basically, only great in-house IPs since after the SNES era.
The Resident Evil remake and Metroid Prime were great, atmospheric, experiences on the Gamecube. Considering its competition - the PS2 with a huge range of games and the Xbox with its powerhouse graphics, both of which could play DVDs, the Gamecube sold OK. It was a very focussed gaming machine. But it was never likely to sell as much as the N64 when the N64 was more of an gaming innovator and had Rare in their heyday on it. Instead the Gamecube had Capcom exclusives (for a while, until they went on to PS2). But, generally, they were hardcore stuff. A little bit of the Dreamcast effect affected the Gamecube. Not completely- just a little bit. It was very popular as a cult console but sold better than cult numbers, almost certainly thanks to a very low price point making it attractive for young gamers and as a second console. In fact, apart from Miyamoto's games which were easier than those of the past, it had quite a lot of hardcore difficulty games such as Viewtiful Joe and Super Monkey Ball. It was a strange console in that respect - games were either really easy to finish or really hard to finish. Unlike the N64 where games were generally hard to finish, there was something for all abilities on the Gamecube.
A tie for me with SNES and Gamecube.
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