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10°

IGN: Soulcalibur Blog: Aural Delights

Junichi Nakatsuru, Sound Director for Soulcalibur IV writes:

"There are multiple groups that create the sound for Soulcalibur IV; specifically the BGM and sound effect/voice teams cooperate with outside studios to deliver the most dynamic audio for the game. To comment on the SE/voice over for the game, I will leave it to Yoshito Yano. For now, let's get into the BGM.

The initial BGM theme of Soulcalibur IV was the "Final Battle." (This of course doesn't mean it's the last game in the series. It's just the mood that we were trying to create!). After the designer provided the theme, we started pre-production to emphasize the tension of battle rather than have the music fit a stage or environment. However during the creation process, I felt that the tone might be too heavy. In the end, the "Final Battle" BMG was too intense and the game designers requested something that was more in tuned with the Soulcalibur universe."

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kingOVsticks5788d ago

Astaroth owned tira at 23-27 this game is going to be awesome....but I still think they should have picked better guest characters

130°

Soul Calibur IV - 15 Years of Soul

Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.

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Community267d ago
Terry_B268d ago

Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII

purple101268d ago

Switched to unreal engine. Ruined it.

Yi-Long267d ago (Edited 267d ago )

Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …

sagapo267d ago

Yeah, I remember playing Soul Caliber on my dreamcast at the time, that was insane!

sosro267d ago (Edited 267d ago )

the first three are much better games.

Walweeze267d ago

Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though

DarXyde266d ago

2 was definitely the golden era of Soul Calibur for me. I was a bit conflicted about it at times because there were 3 different versions (I liked the PS2 version for controls, I liked playing as Spawn the most, and I thought the addition of Link was really awesome). Even so, the single player content was outstanding. Easily the most fun I've had with a fighting game, followed closely by Tekken 5's single player modes

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40°

In defence of Soul Calibur 4's horrible Star Wars guest characters

From VG247: "Link suits the world of Soul Calibur. The elf-like little twink fit into the roster as well as any sword-wielding fantasy hero could – facing off against the likes of the machiavellian Frenchman Raphael, the inhuman hellspawn Astaroth, or the horny gimp Voldo, the Legend of Zelda guest character fits right in. Weaponry, aesthetic, move set… all of it gels with Soul Calibur’s camp high fantasy world – even when you’re pulling massive bombs out of God-knows-where and hurling them across the stage. It just fits.

You know what doesn’t fit, though? Lightsabers. No amount of sci-fi reasoning, magic, or blaming it on wizards can make Yoda, Darth Vader, and (eurgh) Starkiller fit in the war-torn European and Silk Road settings of Soul Calibur. It just doesn’t track. Why Bandai Namco decided to shoehorn the trio of characters into the fourth Soul Calibur game, then, remains a mystery; it’s damaging to both brands, it makes no sense canonically, and – more than anything else – it’s just all a bit tacky (or should that be Taki?)"

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Community719d ago
100°

Ranking The Soulcalibur Games From Worst To Best

Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?

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Community994d ago
Yi-Long994d ago

Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.

Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.

The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.

FinalFantasyFanatic994d ago

I played Soul Calibur 2 on the PS2, it was great and I got pretty good at it, decimated most of my friends at that game. I recently got VI on the PS4 and it just doesn't have the same magic, plus it seems to have stuffed some extra mechanics in there that just complicate it too much for me, although I really do agree they're too expensive, I've always wanted to get all the DLC characters for Central Fiction, but it's way too expensive.

Kaze88994d ago

I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.