Oculus Confirms Consumer Rift Will Have Integrated Microphone and Headphones

VRFocus - Earlier today Oculus VR announced the Oculus Rift virtual reality (VR) head-mounted display’s (HMD) latest prototype, Crescent Bay. The new device contains a range of improvements over the device’s second development kit (DK2), including a higher resolution display and better design. One of the highlights of the kit is undoubtedly the integrated headphones, a feature that had long been requested by the VR community. According to the company, this will be improved on even further with the release of the consumer Oculus Rift, which will include a microphone as well.

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AndrewLB1585d ago

I'm not giving up my Sennheiser HD600's and Schiit Asgard amplifier for some crappy built in headphones. I hope they can be detached.

TardcoreGamer1585d ago

Haa! Same sentiment here. I use my hd600's for the DK2 and I can confirm, they deliver way more immersion than those dinky built-in headphones ever will.

Ghoul1584d ago (Edited 1584d ago )

Same here,
HD650 anlion modmic on a essence stx

please make it detachable or i will have to break it apart

filipakos1585d ago

It would be better to release 2 models.One with headphones/mic and one cheaper without.Most of us have high quality headphones/mic and it wouldn't be right? to spend unnecessary money for something we already own

Clown_Syndr0me1585d ago

I expected this, didn't think it would be very practical otherwise.
Wearing two headsets would be weird.

0odama1585d ago

It says integrated. Usually integrated means it can't be least not easily.

dcj05241585d ago

They're using advanced 3D sound.
For an example look up virtual barbershop

Ghoul1584d ago (Edited 1584d ago )

that is a binaural sample "the barbershop".

binaural audio is a method of recording sound with 2 mics and a virtual head for the occlusion. then you get a perfect stereo positioning. Far better then any 5.1 emulation or 5.1 headphone can deliver.

battlefield for example has binaural audio calculated directly in the frostbite engine, but its something you have to "produce" inside the engine.

they can integrate it in the devkit but its up to every dev themself if they make it work inside theyre engine
you cant buy some hardwre to get it.