Batman: Arkham Knight, Project CARS & The Witcher 3: Wild Hunt - NVIDIA Graphical Features Revealed

DSOGaming writes: "Yesterday, we informed you about the exclusive PC features that will be implemented in Far Cry 4 and Assassin’s Creed: Unity. Well, today we’ve got some additional titles that will benefit from NVIDIA’s GameWorks. According to slides from NVIDIA’s event, Batman: Arkham Knight, Project CARS, The Witcher 3: Wild Hunt, and Borderlands: The Pre-Sequel."

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crazysapertonight1493d ago (Edited 1493d ago )

Great. PC versions will be the best as usually.

I hope physx destruction and Clothing on consoles in the Witcher 3 will note be capped too much.

cyclindk1493d ago

Yeah i hope that fur stuff makes it to consoles at least in some form, fur hair and cloth features.


Oh cool almost all Nvidia works are planned to be released on consoles.

Supporter1493d ago (Edited 1493d ago )

Key word "NVIDIA" proprietary features by Nvidia. The direct COMPETITOR to the maker of the chips in the console boxes.

you can hope all you want but the tech is NVidia exclusive. you will likely see a majorly toned down middleware solution for consoles and amd..

ATi_Elite1492d ago (Edited 1492d ago )

Destruction on pcs using nvidia gpu and destruction on pcs using amd gpus will be much better than consoles.

I cant see consoles running too many of these features especially since the console are amd and have limited resources

Pc with Nvidia gpu will be the SUPERIOR version of each game.

Amd gpu will have the same features but only after a patch and at a serious hit to cpu performance because some of these proprietary nvidia features get offloaded to the cpu on non Nvidia pc.

Where as a Nvidia pc can run all these goodies with only a minor performance hit an especially with Maxwell gpu as each Nvidia gpu gen handles physx better.

--bienio--1493d ago

Sounds good!! Cant wait.

starchild1493d ago

These are going to be some nice enhancements.

Einhert1493d ago

They had that fur tech running on Witcher 3 and they had 2 werewolves on screen at once running at 65fps 720p on a Titan......

I think I know what I will be turning off when these games come around...

johny51493d ago (Edited 1493d ago )

The game is still in beta, plus Nvidia's new cards equal two Titans!

Actually, their a little more powerful then the GTX780ti, which in itself is more powerful then a regular Titan, then you add overclocks you have at least 80fps at 1080p!!!

Nvidia was prepared for this!

AndrewLB1493d ago (Edited 1493d ago )

Considering how much processing power many of these nVidia PhysX effects take, I'm sure the console versions will have them scaled back from what they use on the PC version. A lot of PC gamers use a secondary graphics card that's as powerful as the one found in the PS4 as a dedicated PhysX processor in order to run maxed effects while retaining framerate. The GTX 750ti is a great physX card.

Games like Batman: Arkham use significant amounts of on-screen physX effects when settings are maxed out and even cards as powerful as a GTX 780ti see a frame rate drop. Only a dedicated PhysX card will eliminate the performance hit since the main GPU wont have to deal with all those other calculations for dynamic fog, particles, blowing trash, cloth effects, etc.

Here is a good show of what these effects look like...

Can anyone tell me if these nVidia effects are being calculated on the PS4/Xbone GPU or are they CPU based? I'm assuming they're done on the CPU since these consoles use AMD graphics.


Never mind. I found my answer. nVidia PhysX/APEX effects on these consoles will be run on the CPU. This method is much less efficient than what is seen when using the GPU for acceleration. This may be alleviated somewhat due to these consoles having 8 CPU cores, albeit their low clock speeds pose a problem.

Khronikos1493d ago

All that stuff will be heavily toned down on consoles. As you say the Physx in Arkham City--Arkham Asylum runs perfectly--can be pretty high-maintenance and require a lot of power if you want to do AA and other things or run in 1440p or something.

They may be 8 core CPUs but they are very weak 8 core CPUs so I don't see them sacrificing too much AI, draw distance, etc, and all the other jazz that a game like Witcher 3 will need. The GPU and CPU need to work together and I doubt too much will be free to spare but who knows maybe they surprise us. Hell, even myself with a 770 4GB overclocked will have to find a way for Witcher 3 to work well with some kind of AA, probably SMAA again. I can run 1440p and SMAA pretty decently on Witcher 2 but I am sure 3 is going to be a lot tougher. May have to turn stuff like Physx down depending on if it can run on my CPU decently.

bumnut1493d ago

Does a GPU dedicated to Physx make much difference?

Codey471493d ago (Edited 1493d ago )

Before Nvidia bought PhysX from Ageia the only way to run those effects(without serious performance issues) were to buy a Physics Processing Unit(PPU) , dedicated card from numerous manufacturers (BFG etc).

Without that PPU games/demos with the PhysX option enabled would run at 5FPS
with dedicated PPU PhysX enabled 30+FPS

So the short answer would be yes.

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