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220°

The Division Technical Director: DirectX 12 Will Improve Performance & Visuals Of Xbox One/PC Games

GamingBolt recently got a chance to interview several developers from Ubisoft Massive. The team is currently working on this generation's most anticipated title, Tom Clancy's The Division.

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Community3505d ago
kakashi813505d ago ShowReplies(1)
urwifeminder3505d ago

Nice my two favourite platforms getting more efficient should open up the neck of the bottle .

tgunzz3505d ago (Edited 3505d ago )

Looking at what DX12 is going to do, will the xb1 be deemed dev-centric??

Ryan7413505d ago

Sweet, looking forward to seeing it in action.

gameon19853505d ago

I am so tired of the devs flip flopping when it comes to Direct X 12 some devs will claim it will have no effect while others claim it will.. I guess the best thing to do is just wait and see.

Fishy Fingers3505d ago (Edited 3505d ago )

If nothing else (largely referring to XB)it will free up CPU resources that can be used elsewhere. I don't think any dev could argue against it being an improvement over Dx10/11. PC at least should see a nice performance boost all round.

MorePowerOfGreen3505d ago (Edited 3505d ago )

It seems like the devs that have hands on with it and want to use it say it will improve XB1 performance. The devs that have no hands on or Sony leaning teams say it will do little.

To be honest, IMO waiting for DX12 is the reason some of these big titles have been delayed.

XB1 uses one core for all of the work, DX12 will allow shared work across all 8 cores. I'm sure the DX12 SDK build will have other parts like features we don't know about, hardware based titled resources, Azure cloud compute tools etc.

Pro Sony forces tried their hardest to convince people DX12 will do nothing with the biggest example, of spinning what Phil said about "not a massive change" into meaning *very little* or *next to nothing*

Godzilla is "massive", something not being massive doesn't turn this http://www.cbc.ca/m/news/te... into a mouse

ziggurcat3505d ago

1. "XB1 uses one core for all of the work" - prove it. You said this dozens if times already without a shred if evidence to support this outlandish statement.

2. "... spinning what Phil said about "not a massive change" into meaning *very little* or *next to nothing*" - the only spinning going on is your failed attempt at a semantics argument. You're misinterpreting what he's said. He's saying that DX12 isn't going to have a significant impact on xbone. Why? Because the current version of DX already does a bunch of things that DX12 is supposed to implement. The impact is going to be much greater on PC because it's going to bring it more in line with console development.

3505d ago
Antifan3505d ago

Significance is the keyword. Most, if not all, know dx12 will have some effect on xbone, but a larger effect on PC gaming. No one has ever said dx12 will have no effect.

BX813505d ago

@gameon
To me it's kind of clear that it's going to help. I just don't expect some crazy leap forward. The xb1 has proven it's a capable machine so I'll be happy even if it's a little improvement.

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PCBOX3505d ago

That's why the main platform of this game is XO I think.If you check all the videos till now mostly played on XO.They showed a video about what the engine can achieve,even on that video a dev was controlling the game with an XO controller,if it was not PC.Just a guess.The reason of delay perhaps their willing to add dx12 features for both platforms.

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80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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rpad75d ago

did you edit out the parts where the author repeated everything you asked?

50°

Ubisoft's The Division series just had 80% slashed off its price on Steam

If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!

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170°

Stop Forcing Multiplayer Into Single Player Games

TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."

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Flawlessmic381d ago

I am in absolute agreement with the OP 👌

shinoff2183381d ago

I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.

-Foxtrot380d ago

Multiplayer or even co-op

If it was always a single player game then that's how it is

Inverno380d ago

It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.

Flawlessmic380d ago

Tbh multilayer now is a way to add live service and mtx elements, very rarely does it come of well.

What single players game used to be in a lot of cases now require 3 other people for keeping to really enjoy it and I hate having to rely on others to get the maximum from a game.

Sp should be sp, if devs want to add a separate multi mode then that's fine with me, the legends addition to ghost of tshushima was fricking sick but totally separate to the main game. Sick of co op too.

Hofstaderman380d ago

I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.

Dagexon380d ago

I didn't notice your comment before I added mine.
But good times indeed

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