Kieron Gillen writes:
''I've ranted about Depths of Peril before, last year's premier Indie RPG (Or so Indie Tunnel say anyway, and I agree with 'em). That it came from Steven Peeler, who previously worked at Ritual and was best-known for his action games may be a surprise. After reading the interview, it won't be. We talk about his roots, his decade-plus nagging desire to create an RPG and the problems which he overcame making the game that's to the Diablo action-RPG what STALKER is to the FPS. Except far closer to what STALKER promised than what we received…''