130°

Ubisoft Explains Why There Will Be No French in Assassin's Creed Unity

Ubisoft Creative Director explains why no French will be present in 18th century Paris for Assassin's Creed Unity.

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twinfinite.net
trywizardo3927d ago

because they're lazy ...
there was Italian in AC2 , Indian in AC3 and British in AC4 , so why not french ?

pedrof933927d ago

There will be french in the game, just not french accent in the english mode. Makes sense, before they justified this by being caused by a bug in the animus.

AntoineDcoolette3926d ago

Sorry but I have to disagree vote that for calling native american languages 'indian' and .... well I don't know wtf you are referring to as 'British'

Gh05t3926d ago

Stop being an antagonistic, politically correct, holier than though, pretentious, pompous, jack hole

Many 'Native Americans' refer to themselves as Indians. (If you dont believe me check some of the US census data collection done on the topic).

FsterThnFTL3927d ago (Edited 3927d ago )

Play in French with English Subtitles. Problem solved.

Aleithian3926d ago

I played AC2 in Italian. Really livens up the Ezio segments (though sounds strange in the modern segments.)

Sketchy_Galore3926d ago

They should give the option to have French in the Animus and English outside of it. That's how I'd play if it were possible.

uth113926d ago

Because, like female assassins, it was too complicated to add it?

skulz73926d ago

AC: Liberation

And tell me, what about Rockstar? I guess they find it too complicated as well seeing as every single one of their GTA games have not had a female lead as well (specifically GTA 5 in which 3 MAIN characters were all male)

I am not bashing on Rockstar here, I am just saying people should stop hating Ubisoft as lots of games do not have female leads.

sjaakiejj3925d ago

A game with customizable characters that doesn't allow you to create a female character is something very different from a game with a male or female lead.

The criticism isn't about the lead, but about the co-op characters that you can create yourself. How often have you played a game where you get to create a character but not pick its gender?

skulz73925d ago

@sjaakiejj

See this is the problem. Lots of people, like yourself, don't understand AC Unity's co-op.

You do not CREATE a character. You are Arno, the single player character. Every single character is Arno on their screen as the game is about Arno and the quests he did for the assassin brotherhood. You customize your clothes, but you do not choose your gender as EVERYONE is Arno on their screen, just like everyone is Aiden on their screens on Watch Dogs, although this is a bit different as the single player and co-op aspect is combined into one experience, in order to produce a more co-ordinated story, with the main protagonist supposedly doing quests with the brotherhood.

Summons753926d ago

Because a french accent is the most annoying accent in the world?

AgentSmithPS43925d ago

I couldn't decide which button to push so I'll just say that I only like it if the right woman is speaking it, when men speak it it just sounds wrong, similar to seeing a man do a pirouette ;).

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60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

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clouddosage.com
jznrpg31d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad31d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto31d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead31d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer199231d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio31d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199231d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio31d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199230d ago (Edited 30d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie31d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199230d ago

I just want games to be fun and not geindy and full of micro transactions

anast31d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199230d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 30d ago
SimpleDad31d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername31d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit31d ago

AC Shadows is doing good yes.

gigoran831d ago

but but 2,000,000 players...

Chocoburger31d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit31d ago

Which UBI games did that? Im legit asking.

Chocoburger30d ago (Edited 30d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit30d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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