If you fancied yourself something of a hardcore gamer in the early nineties, you used your Genesis as more than just a Sonic the Hedgehog machine. The Genesis library was full of niche titles that spanned every imaginable genre. However, while videogame production was starting to really pop up elsewhere in the world during the 16-bit generation, the epicenter for development was still located firmly in Japan. Thousands of games billowed from Japanese development houses, but American gamers only saw a fraction of those titles. Porting of bigger hits certainly happened on a regular basis, but if you hovered over the gaming rags of the day, like early EGM and GameFan, you saw just too many cool imports that were just out of reach.
Enter Renovation. Renovation was the American publishing arm of Telenet Japan, a developer and publisher that opened it doors in 1983. Telenet Japan and its studios, such as Wolf Team and RiOT, created games for the Genesis/Mega Drive, the SNES/Super Famicom, TurboGrax/PC Engine. Before Telenet shuttered in 2007, the company was producing games for the PS2 and GameCube.