When a company announces a sequel to one of their most popular franchises, it's pretty obvious what to expect: A graphical overhaul here, a new multiplayer mode there, a few more moves and levels and that's your lot. When developer Rare showed their teaser trailer for a new Banjo Kazooie game, the usual formula looked to be firmly in place, with both characters sporting a high definition lick of paint and the Jiggy pieces present and correct.
Forums buzzed with anticipation for the bear and bird's triumphant return to collect-o-thon based platforming not seen since Rare's N64 heyday. But the fans forgot one thing: This is Rare.
Rare isn't very good at being predictable. A few months on and Banjo-Kazooie 3 became Banjo-Kazooie: Nuts & Bolts and with a new name came an entirely new style of game. A game with vehicles.