MWEB GameZone writes: We last saw the power of Havok in inFAMOUS: Second Son and now in Destiny. The spectacular, interactive world of Destiny is made possible by Havok's Physics, Cloth and Script technologies.
Vehicle and environment collisions and the unique maneuvering abilities of the Sparrow (hover vehicle that can weave, bump and float) are made possible by Havok Physics. Havok Cloth is used to bring life-like motions to players' garments, capes and coat tails, making the player's interaction with the game world seamless. Havok Script was used in Destiny's early stages for planning and prototyping.
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Phil Spencer talks candidly about missing out on both Destiny and Guitar Hero
So you're saying that Microsoft has missed out on so many huge gaming franchise in the last 25 years from GTA exclusivity to guitar hero and destiny it's just laughable they had so many misses
Best deal deal in gaming must be when Sony bought Insomniac for 229 million dollars. They made over 800 millions on Spiderman for the ps4 alone. Thats just crazy!
another Interview?
how is he the only one who loves the spotlight as much as he does lol
Let's not forget he also famously passed on Spider-man, Genshin Impact and GTA3.
However it's almost kind of cute how he can keep that sh1t-eating grin and say he's a 'no regrets' kind of guy, especially when you think how much just these 5 titles could have swung the world in Xbox's favour instead of Sonys.
How he's kept his job I don't know, he must sure be keeping Papa Nadella's shaft warm somehow.
"But, but Gamepass, he introduced that!!!"
Yes he did, and now look at Xbox, all it's exclusives are coming to Playstation now rendering the platform obsolete.
I think the important thing to consider is how you view that engine i.e. you can run it at full spec but do so on a 24" screen which doesnt nearly push out the required pixels to make it stunning visually, but the moment you do run it in all its glory, first hand experience showed me just how glorious this game (Destiny) looks.
One of the few games i've heard of using Havok Script. Interesting.
Havok physics engine is the backbone of Psiops's interactive world....that would make perfect since, 11 years ago....LOL
Nothing impressive, lol. The physics are rudimentary.
Still not a fan of the physics, but other than that they showcased a lot of new stuff the engine is capable of.
Pretty interesting to see Havok taking over while Unreal Engine is still sidelined for the most part.