PALGN writes: "The original Warhammer: Mark of Chaos was released about 18 months ago, and greeted with almost universal indifference. While it was never a bad game, it did ultimately prove to be a little bit too uninspired for its own good, and lacked the heft, grunt and crunch that should be present by the bucketload in any Warhammer title. When contrasted with the grimy, tooth-and-nail combat of the Warhammer 40K series of sci-fi RTS games, Mark of Chaos felt decidedly limp. Now, appearing on a distant hill top with trumpets blaring comes Battlemarch, the new expansion to Mark of Chaos. Last minute saviour or just here to collect the bodies and take them home?
Battlemarch introduces the Orcs and Dark Elves to the fray, and gives you a whole new campaign which will see you guiding the green-skinned geezers and the shifty, shady, up-to-no-good Dark Elves through a series of missions. The story is, predictably, not all that interesting but serves well enough to link the various missions together. Missions play out on a variety of battlefields, where you'll be martialing ever-increasing armies of Orcs, guiding Dark Elves through the shadows and generally engaging in activities that require lots of little people to meet untimely deaths. It is still essentially Total War without the strategic metagame. Each unit you command on the field consists of dozens of individuals and you arrange them in a - hopefully - tactically sound manner before getting stuck in. Facing and formation is always important, as is protecting your flanks, charging at the right moment and, if things don't go well, running away as fast as possible so you can have another crack later on."