GameSpy writes: "With the release of Soulcalibur IV looming on the horizon, Namco Bandai has revealed that a special treat is on its way to Xbox Live. The original Soulcalibur, which debuted in the arcades in 1998 and a year later on the ill-fated Sega Dreamcast, is scheduled to appear on Xbox 360 via Xbox Live Marketplace. In preparation for this auspicious occasion, we asked the bigwigs over at Namco Bandai about all of the niggling concerns that typically go along with ports of classic arcade titles. What follows are the fruits of that interview.
GameSpy: Were there any challenges in making Soulcalibur for XBLA, such as porting the controls?
Robert Johnson, Producer: When we started on the project, we were set on not wanting to make changes to the original. I think Soulcalibur works very well with the standard controller but there is really no substitute for a joystick when it comes to fighting games.
GameSpy: We've heard that the game's graphics have been boosted a bit. Are they simply higher-res, or have the visuals been redone from the ground up?
Johnson: The visuals were not reproduced from the ground up. But we did add filtering textures to improve the original graphics."