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The Final Fantasy XV Problem

Kotaku- "On Sunday, when I asked Final Fantasy creator Hironobu Sakaguchi what he thinks of the current state of the franchise he built, his answer was short and blunt. "Final Fantasy XV is taking too long." Is it?

Well, when The Game Now Called Final Fantasy XV was first announced back in May 2006, the president was George W. Bush; Kingdom Hearts II was brand new; pop star Lorde was ten years old; "next-gen" meant Xbox 360, Wii, and PS3; the latter two consoles hadn't even come out yet; Hannah Montana had just debuted; Twitter didn't exist; Saddam Hussein was still alive; Little Miss Sunshine was about to hit theaters; and gamers across the world were all eagerly awaiting a little video game called Half-Life 2: Episode 1.

So, yes, Mr. Sakaguchi, we all agree with you there. Final Fantasy XV is taking too long. And while it's silly for any of us to complain that director Tetsuya Nomura and crew are taking their time to make this game as good as possible, it's also becoming apparent that with every passing month, the stakes are getting higher, not just for the future of Final Fantasy but for the future of role-playing games in Japan as a whole."

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Kid-Prodigy-KP1503d ago

This was a really good article to read. It hit all the points.

joab7771503d ago

This is what I simply do not understand. How [email protected]#!#$ hard is it to make a great FF game. If Ni No Kuni is any indication, simply making an newer game w/in a similar template would be fine. We all love the lore etc. FF14 is doing great and it's an mmo.

First, dont worry about western rpgs. Just dont. Second, write an amazing, cohesive story with wonderful charming characters and a great hero. Third, grahipcs. The luminous engine looked capable of giving us something stunning on next gen. And last, make a FF game. Have an over world in which you can travel to different places. Have enemies onscreen. Battle systems have been pretty good. Just expand. Give us amazing boss fights and monster hunting. Have sprawling towns w/ shops and quests, some games, chocoholic raising etc.

And if u want to push the boundaries, do it online. Create an amazing party system, maybe akin to dragons dogma. Allow Co op maybe, and the sharing of loot. And make a kick ass endgame once the story ends.

Wtf? I just don't understand. There r so many areas to revolutionize without changing the core concepts that we love. To be honest, I just wish wet would get a next gen Lost Odyssey.

Becuzisaid1502d ago

I want to hit agree a thousand times but I can't.

breakpad1500d ago (Edited 1500d ago )

the worst ever opinion from a developer...the guy is just out of palce ...because Square Enix made terrible abomination games with FFXIIIs ans now people doesnt trust Square at all , he foresees that console games will be doomed if his games will not sell ..the man is idiot ..I ve lost interest for the game from the moment it became multi (they are eager to gather money and they dont focus to one system for quality)and maybe would not be that successful (because they re forced to develop a game to have appeal to all gamers -impossible) but because they are failed developers doesnt by any mean that consoles have no future (huge example the Bloodborn devs who returned to old challenging gameplay with quality in game and earned the respect from everyone) ..his opinion is just desperate beacause of the failed FFXIII and FF online

1503d ago Replies(6)
Jyndal1503d ago (Edited 1503d ago )

The problem is change.

JRPG's are slowly morphing into ARPG's with an anime art style.
Final Fantasy's problem is that there's more cutscene than game. It's what drove me off of the series around X. Of course, if you ask the kids for whom X was their first FF experience, they don't see a problem with it, and I'm just too old to appreciate the "game".

Like most things, we'll all eventually look back on certain eras of gaming and wish they hadn't changed. Final Fantasy is no different.

Sevir1503d ago

More cutscenes than gameplay? nope! Whats the problem is that JRPGs have become very cliché and generic. FF13 and its sequels were all very generic. Action RPGs are by design of whats capable by the current hardware generation. the slow slow turn based RPGs on a big screen simply isn't attractive enough for this gneration's hardware. things change over time you cant repeat the same formula in games and expect it all to have the same impact. That's why sequels often score lower than originals because they rarely innovate on the core mechanics they improve... example... Uncharted 2 -> Uncharted 3... even though I felt U3 was better than U2 critics felt the game was more of the same from U2 and it didn't introduce new mechanics or Nuances that had a broader impact like the jump from Unchart:DF->U2.

1502d ago Replies(3)
johny51503d ago (Edited 1503d ago )

We need more Chibi RPG's, with a serious story, like the original PS1 games "FF7" "FF9", with music that's original and diverse. The music should be so good, it can tell a story on it's own!

Speaking of stories, it should be complicated yet simplicit, with many back stories for characters and side plots, to create the feeling of real adventure!!!

Final Fantasy "now" is all about pushing the graphics, but they forgot all thee above!

DCfan1503d ago

Check out BlazBlue. Its not a JRPG but the story is so damn good i enjoyed it as much as the fighting.

Inception1502d ago

BlazBlue and Guilty Gear needs their spin-off RPG, like Samurai Showdown RPG. The story are top notch with very big world and memorable characters.

arbitor3651503d ago

square clearly has the resources to have had this game made by now. they are always opening new studios and pumping out tons of games, but they wont put out any big ambitious projects on a home console, like they used to. their business model is quantity over quality, these days

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