The PS3's 256MB of memory, half that of the Xbox 360, is the biggest challenge developers face when making games on Sony's console, Monster Madness producer Lee Perez has told VideoGamer.com.
Perez, who has worked closely on the development of Monster Madness and upcoming DS game Ninja Town, said that while the PS3 has half the memory of the 360, its Cell processor can in theory allow developers to "offset" those problems.
Speaking specifically about the unique challenges PS3 development presents, Perez said: "The biggest thing is the memory. The PS3 only has 256 megs of memory. The 360 has 512 so you have twice the memory when you load a level. Now the offset to that is the Cell processor, so if you understand and your engine can understand how to use the multiple cores in tandem you can offset that. Theoretically you can do a lot more, especially if you have a lot of physics objects because it's very math intensive, not memory intensive. So finding that sweet spot where your game does well in both and it takes advantage of its individual skills is tough."
Hardcore Gamer: The folks at Groupees are back with the Digital Tribe Bundle. For a mere $1, you can get Section 8 and Monster Madness: Battle For Suburbia, while $3 gets you Cargo Commander and Hotel Giant 2
Monster Madness: Battle for Suburbia leads the charge with more games to follow in the coming months. More details after the jump.
Sadly, for a retail game it's a substandard repetitive game that should only be considered if at a bargain price or if you have 3 other friends willing to play with you. To give the game some credit, the slaughtering of near endless amounts of monsters is satisfying, almost nostalgic; offering a rose tinted reminder of simpler times. Not to mention the ample hours of gameplay, if your willing to put aside the annoyances.
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
thats 512MB actually my god
InB4FlameWar.
4 words Medal Gear Solid four.
Something must have been taken out of context in this interview. EVERYBODY knows how much memory the PS3 has.
Articles like this just seem so lame and illinformed it's almost laughable but I find it disgusting how editorial gaming sites have turned the gaming media into cheap & pathetic tabloid type journalism.
Writing up any type of drible for the sole purpose of getting traffic to their respective websites. It's sad how the gaming media have lowered themselves to this level in what seems like over night.