60°

Shadow of Mordor not following movie-game formula, says designer

Middle-earth: Shadow of Mordor doesn't follow the typical movie-game formula and instead tries to bring something new to the table, according to lead designer Bob Roberts.

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arabicgamers.com
thetamer3949d ago

Good, I hate tie in games.

pierce3949d ago

Definitely, although I have to admit I was a fan of the EA LOTR games ten years ago! Played them to death!

Artista 3949d ago (Edited 3949d ago )

those were so much fun on PS2
especially co-op
!

christrules00413949d ago

Back then single player didn't have to be super complicated compared to the game mechanics now are. It was mind boggling at the time. I remember playing those three on the Gamecube all the time when I was a kid.

thetamer3949d ago

They were teh worth LOTRO games ever!

Rockefellow3949d ago

Boy, what a surprise! And here I was, keeping an eye on the newspaper for showtimes to see the new Shadow of Mirror film.

It's obviously not a movie tie-in. There have been dozens of LotR games that had nothing to do with the movies, and aside from the fact that the Hobbit finale is coming out, it features a brand-New story with New characters written between the mythos-- i.e., something never actually conceived of in Tolkien texts.

That's not to say it'll be any good narratively, and fans seem to be bashing the essential concept of the game to no end, but the least we can all realize without batting an eye us that it isn't a movie tie-in. This must have insulted the developers with its blatant idiocy.

CorndogBurglar3949d ago (Edited 3949d ago )

I was going to say something similar.

Movie games usually suck because they are based on an upcoming movie and are usually timed to be released around the same release date of the movie. This causes the game devs to be rushed and it doesn't allow them to spend the necessary time to make a quality game.

But thos obviously isn't based off of any movie. I think people are forgetting that LOTR were books long before the Peter Jackson films. This game happens to take place in the LOTR world, that doesn't all of a sudden male it a movie tie-in.

The ignorance is strong with this article.

110°

10 Years Later, Middle-earth: Shadow of Mordor Is Still The Perfect Blueprint For The Franchise

Released on September 30 2014, Middle-earth: Shadow of Mordor is 10 years old today, and it's still the best blueprint for the LOTR franchise.

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gamerant.com
No Way270d ago

Honestly, just a fantastic game/series (aside from the blunder of Microtransactions/grinding). The system with the orcs was amazing.. which it would be implemented in more games.

IAMRealHooman270d ago

Supposed to be working on a wonder woman game with the nemesis system

CosmicTurtle269d ago

They patented the system, sadly. What that means legally I am not sure. But people don’t want to test the water.

Flewid638270d ago

Shadow of Mordor > Shadow of War

Abnor_Mal270d ago

I loved Mordor, while War I stopped playing half way through.

Flewid638269d ago (Edited 269d ago )

I feel you bro. The experience got better once I tried it on PC, but I'm still probably only going to finish the Galadriel DLC and not the main campaign.

ravens52269d ago

Me too lol. I beat Mordor, never beat War lol. I have it though so I could always go back and play it. I genuinely think the time will come that I can beat my backlog. Maybe when I hit the lotto and can just play video games all day, on my yacht.

Luc20270d ago

Such a good game. Also a fairy easy platinum.

Juiceid269d ago

Now THIS is a game I’d like to see a remake of!

glennhkboy269d ago

This game convinced me to buy a new console. There was a huge difference between the previous gen (Xbox360/ PS3) & the latest gen (Xbox One/ PS4) . The Nemesis System was only available in Xbox One/ PS4 . That was how a generation shift should be.

260°

10 Open-World Games That Feel Empty After Just A Few Hours

Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.

MadLad725d ago

I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.

I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.

giovonni725d ago

I agree I liked the switch to the open world, it was large with beautiful land scapes. However, it did feel a bit empty, and wasn’t as action packed as I would have liked. A lot of the bases felt like fillers instead of something of wonder. Let’s see what 343 under new management does from here cause Halo needs some updating

archibold724d ago (Edited 724d ago )

I'm surprised they scrapped the Slipspace engine. I thought the graphics looked great, the sandbox physics were as good as ever, and the AI worked well. Clearly a lot of work went into it and it appears to have been optimized for the new generation of GPUs. The only issue I had with it was the lack of environments, would have been cool to have different biomes on the ring to explore. A bit more variety in missions would have been nice, maybe some timed events where you have to manuever a banshee through forerunner architecture or some mongoose speedruns would have spiced things up.

CrimsonWing69725d ago

I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.

giovonni725d ago

GTA V and unfortunately, Saints Row the original have had some of the most aggressive open world features where the world doesn’t feel so bland. To me what makes GTA V so special is the way the characters react to the world around them vs how the world reacts to them. For example, in GTA when you switch to Franklin and he walked past an attractive female he responded “ damn you fine” or in Saints row you can run up in the pawn shop flash a gun and watch them respond by raising their hands in the air, or they press the silent alarm making you have to run away from the cops. Halo infinite doesn’t have those kind of moments that make you feel apart of the world it just feels like it’s there.

bloop724d ago

Trevor talking to random vegan npc: "You suck c*ck, but you don't eat meat.... It don't make sense to me "

Classic. Such a shame we won't get that humour again now that R* have gone all in on virtue.

Abear21725d ago

AC Odyssey with the next gen patch is pretty incredible, especially if you like a sea shantie. Lol.

Abear21725d ago

I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.

Sonic1881725d ago

Halo Infinite felt off. It's like the developers didn't know what they really wanted to do

Demetrius725d ago

Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale

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130°

10 Mediocre Bosses in Great Games

GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."

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gamefreaks365.com
Chriswheeler22872d ago

The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.

philm87872d ago

The Godskin Duo is a great fight