40°

Eurogamer S.T.A.L.K.E.R.: Clear Sky Developer Interview

With S.T.A.L.K.E.R.: Shadow of Chernobyl, developer GSC GameWorld proved that you can make an innovative, specs-testing FPS with a small team - but it will probably take you the best part of a decade to get it finished.

Now hard at work on a prequel, S.T.A.L.K.E.R.: Clear Sky, which is due out in August, it's hoping not only to trim the production cycle, but also deliver a game that truly lives up to their initial concept. Following their preview session, Eurogamer caught up with Oleg Yavorsky, the developer's PR director, to discuss unusual inspirations, the danger of revolutionary technology, and the trouble with making games for "non-intellectuals".

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eurogamer.net
20°

No Rest for the Wicked - Early Impressions | The Nerd Stash

Fuse ARPG, Soulslike, and cozy crafting mechanics for a one-of-a-kind adventure. Here is The Nerd Stash's early impressions of No Rest for the Wicked.

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thenerdstash.com
50°

Starship Troopers: Extermination Deploys New Class System With A Trailer

Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.

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cgmagonline.com
40°
7.0

Review - Phantom Fury (PC) | WayTooManyGames

WTMG's Leo Faria: "My overall feelings about Phantom Fury are mixed. It’s far from being a bad game, mind you. There’s quite a bit to like about it, such as its Half-Life-esque presentation and expansive levels. With that being said, it’s not as over-the-top, and as a result, entertaining, as its predecessor, which featured better combat sections and more replayability. It does scratch a very specific itch. If you want to play something that vaguely resembles the original Half-Life in scope and gameplay, I think that Phantom Fury can satiate said niche."

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waytoomany.games