"Following Time Warner's announcement that it plans to meter internet usage in North America, telecom corporation AT&T revealed that it is considering a similar plan to charge consumers extra for exceeding internet usage caps.
Company spokesman Michael Coe explained to the Associated Press that the top 5 percent of AT&T's DSL customers consume 46% of its total bandwidth, and overall usage is doubling every year and a half.
"A form of usage-based pricing for those customers who have abnormally high usage patterns is inevitable," Coe said, adding that AT&T has not yet decided on any specific plans or fees for its subscription packages.
While relatively common overseas, capped internet subscription programs have been rather scarce in the United States, and are likely to concern some gamers.
An HD movie downloaded from Microsoft's online Xbox Live Marketplace typically weighs in at 4.5GB, and demos of upcoming games can be in excess of a full gigabyte in size. Select PC games available on Valve's digital distribution platform Steam exceed 4GB."