The words “Team Fortress 2” immediately evoke a number of crystal-clear associations in the mind’s eye: the distinct, eye-catching character classes, the hyperbolic cartoony art style, the tinny blare of teammates’ voices in headsets as you argue over military tactics. One particular association, however, presides firmly over all, as innate as the kneejerk reaction – HATS.
After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..
Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"
Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
Customization is important because its creativity and it separates your avatar from the millions AND MILLIONS of avatars out there.
expression, creativity and individualism are very important