Vaughn Highfield writes on TheGamersHub:
"When I head of the premise behind Escape Dead Island it did seem vaguely promising in idea. A third-person, narrative-driven, survival horror experience set in the Dead Island universe - what's not to love? However, after having gone hands on with it at this year's Gamescom it's most certainly not the beast I expected. That's not necessarily a bad thing, after all it's something different, but it certainly doesn't seem like it's going to be delivering the scares you might expect - although there's tension aplenty.
"Playing as a "rich and entitled douchebag" known as Cliff Calo, you set off to the tropical island of Banoi to film a documentary about what happened there - as this is set six months after Dead Island. Of course, things don't go to plan and you end up washed up on the smaller island of Narapela nearby, which is conveniently where the virus originated from."
Fatshark CEO Martin Wahlund states that a strict release dates can hinder a game's release if it doesn't allow developers to polish the game.
Well the developers need to be at a set point in development before they can put a garuntee on the date. Its up to them to know if they can get it done and polished in a realistic time frame. IMO, the game should be playable from start to finish before a date is set. Then from there they have time to polish,bug test,and any other sort of fixes before the release date. All we get now are ship now fix later type of mentality.
GameWatcher - Warhammer Vermintide 2 developer Fatshark explains why their last game Escape Dead Island disappointed, and how they learned their lesson for the first Vermintide: "the key thing as a developer is to control your release date".
“Dead Space Ignition and Escape Dead Island are coming to Xbox One Backward Compatibility today."