250°

Shuhei Yoshida: Motion gaming is dead until Project Morpheus

"Motion gaming was a big thing but, like with social games, dance games, music or guitar games, I don’t think there’s a lot of appetite for another motion game at this moment," he said.

Read Full Story >>
pocket-lint.com
pwnsause_returns3951d ago

in my opinion, this is what motion gaming was built for. but lets see what happens when Morpheus gets an official name and it launches.

Lightning Mr Bubbles3951d ago

Project Morphues??

I say motion gaming is dead. <- Period

mikeslemonade3951d ago

Not dead, just hasn't legitimately started.

The technology isn't there. The current motion technology is too primitive.

Clearly motion gaming will be in the future. It won't replace conventional gaming, but it will be a big part of the gaming industry.

d3nworth13950d ago

Agreed project morphues will probably get support for a year or 2 then forgotten. People need to be real. motion controls was just a fad. The wii sold well cuz of it but people stopped playing it after after a month.

sonarus3950d ago

@Lightning. I couldnt agree more. Motion gaming was a fad. I bought into it for about 2 weeks on the original Wii and i was good. It took most people a little longer to get over it but eventually they all did.

Morpheus makes sense as VR technology but it won't be enough. The next step for gaming is full VR gaming and morpheus wnt accomplish this. Morpheus will try and fail we are still a quite a while away from adequate VR tech and oculus rift or morpheus isn't good enough at this stage.

bouzebbal3950d ago

i can assure Yoshida that i'm buying no more "gimmick" before a proven support over the years.
I bought Move, amazing tech and some good games at launch but all of a sudden they stopped supporting it, leaving me with 3 moves taking space.
then came Vita's turn marketed as PS3 in your hands with AAA games only because of the dual sticks.

Sony's main focus is PS4 and PS4 only. I cant wait to be proven wrong with Morpheus but i am for sure not investing in it before at least 1 year and a half after release.

+ Show (1) more replyLast reply 3950d ago
guitarded773951d ago

Motion gaming has it's place with or without Morpheus. I have rather enjoyed it with friends and games like Wii Sports and Sports Champions. The problem with motion gaming is that it's an extra expense with limited application.

Motion gaming excels at local interactive multi-player. People have fun playing competitive games with it, or puzzle solving with it from the same room. But when someone is playing solo, it's less fun... feels like a forced gimmick.

Project Morpheus is gonna try and make motion controls something for a solo experience. We'll see what happens. If they can make it immersive without feeling forced, they will do well.

MrChicagoWind3951d ago

Frisbee golf was my shit back in college. Big bong hits and the PS Move.

Lightning Mr Bubbles3951d ago (Edited 3951d ago )

And please let it stay dead.

bouzebbal3950d ago

very selfish and immature comment..
you dont like motion control games?fine! but others do!

C-H-E-F3951d ago

Hmph there goes my sports champions 3 wish list... Soo what's my camera for again? Ugh gotta spend more money for it to work on my games... Hopefully some indie titles will take tear away approach with the camera /dualshock... Love the innovation there.

FriedGoat3950d ago

Your camera is for naked playroom streaming.

C-H-E-F3950d ago

I already had playroom sex with the fiance'... those robots were tumbling like crazy... HAHAHAHA

+ Show (1) more replyLast reply 3950d ago
EvilWay3951d ago

No it's still dead. Morpheus will fail like the kinect did.

Let's be real, no one wants a frying pan on their face to be immersed into a game, it doesn't make you feel any more in the game since you still have to use the controller

3951d ago
iamnsuperman3951d ago (Edited 3951d ago )

I think PC gamers will which is why Morpheus needs to be cross compatible and also release there first. PC gamers tend to spend a lot on these type of experiences/extras. It isn't really a console gamer thing. Though if they can get the support (which needs to be done via the PC since it will be more viable early on) it might migrate its way to console gaming

KakashiHotake3951d ago

How is it more for PC? Aren't you guys the ones always going on and on about keyboard and mouse being superior? Is gonna be pretty difficult to see those tiny keys wearing a Rift headset.

iamnsuperman3951d ago (Edited 3951d ago )

@KakashiHotake

I say it is more for PC since PC gamers, as a whole, spend a lot more on their hardware/experiences than your average console gamer. Something like VR fits very well with not being a sociable/living room experience which PC gaming also tends to fall within.

Also it is a lot easier to get support (for the developers) via the community on PC than a closed platform like a console which is going to be vital in the early stages of VR adoption. It is going to be a big risk for developers making a good VR game which the indies are going to pick up.

thejigisup3951d ago

@kakashihotake a real gamer doesn't look at his input devices while gaming, pc or otherwise.

pwnsause_returns3951d ago (Edited 3951d ago )

I dont think it wont. So as long as the support is there of course. and thats the problem with sony right now...will they stick with the support? there are wide uses for VR in gaming. the first thing that sticks up to me, is racing. Im a big Simulator fan, so being a game like GT or a game like Ace Combat will benefit most from those games. So of course these HMDs like Morpheus and Oculus will be appealing to me, and im sure more people will see its appeal when they try it for the first time.

To say that it will fail, is just kinda early to say right now. There are people that have tried it already and love the device. but to me its more about how much support these devices will have, its lifespan will depend on Sony largely.

it helps alot if games that have VR capabilities on PC which could eventually get ported to PS4 would help alot as well.

This is a whole different ballgame to kinect.. In fact, this is what Kinect and Move needed to be relevant in gaming. Heck even beyond it.

@iamnsuperman

exactly. If sony where to support the PC with this, it would help alot, of course it will compete with oculus, but hey, this would help sony when you think about it. there are PS4 owners who probably own a PC, so when they look at morpheus and they where to find out that it is officially supported on PC, it would be like killing 2 birds with one stone.

bunt-custardly3951d ago

I think VR will be quite exciting but niche. I agree the whole cumbersome aspect of it just doesn't scream mass market appeal especially as people complained about 3D glasses.

These HMD are a long way off from the perceived Star Trek holo deck everyone dreams of.

garos823951d ago

I'm inclined to agree however I'll reserve my judgement till I get to try it for myself.

I really enjoyed the move controllers but at the same time I was quite disappointed there wasn't too much support for them. I loved using it in sports champion,tumble killzone resistance 3 and mag.

I've seen quite a few occulus videos online and the users themselves seem really excited with vr potential. Sony needs to take their time to perfect morpheus as much as possible and I could see it succeed with enough support

lemoncake3951d ago

There are many who hate 3d because of wearing "sunglasses"indoors, so it is a very real problem for pushing this into mainstream gaming.

Using Motion controllers while being completely oblivious of your surroundings sounds like a recipe for disaster also.

wsoutlaw873950d ago

I think a hmd will have a different appeal than those "sunglasses" because it seems more futuristic and something people would want to try. 3D with glasses wasnt really anything new for most.

MysticStrummer3950d ago

I'd definitely put a frying pan on my face if it caused me to be legitimately more immersed in something like Silent Hills. I think using a controller wouldn't be a deal breaker, but obviously two Move controllers + Morpheus would be better.

The questions will be how good is Morpheus and how much does it cost. If the answer to either of those isn't right then Morpheus won't do a thing for motion gaming.

700p3950d ago

Well technically kinect didnt fail on xbox 360. Many people bought it and it also had some of the best selling kinect titles/xbox exclusives ever.

Dante813950d ago

VR will be a great thing for race sims. You almost sound like an old man with that post. Tech will continue to move forward, and you either adapt or you get left behind.

+ Show (5) more repliesLast reply 3950d ago
BitbyDeath3951d ago

Likely not seeing any action until Morpheus arrives.

weekev153951d ago

You should probably read what he said. Hes basically said Move has failed because its ahead of its time due to it being a 3d motion capture device on a 2d plane. Morpheus will make it relevant again by making it a 3d motion capture device on a dynamic screen.

Personally I think its an awesome and exciting idea which will fail to attract a wide audience. Hope im proven wrong but im 90% sure I wont be.

gootimes3951d ago

I wish they would do another move sports game, those were actually very good!

ibrake4naps3951d ago

I just want to use morpheus with a regular controller

Show all comments (63)
40°

The 7 Best VR Mech Games

Love rampaging across the battlefield in a giant war machine? Here are The 7 Best VR Mech Games for Meta Quest, PSVR 2 and PCVR.

Read Full Story >>
xrsource.net
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

Read Full Story >>
gamedeveloper.com
Sonyslave315d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer15d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300015d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box14d ago

"This guy is a walking contradiction."

The irony

Profchaos14d ago (Edited 14d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer13d ago (Edited 13d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

+ Show (1) more replyLast reply 13d ago
XiNatsuDragnel15d ago

I can agree with that on some level

robtion14d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead15d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken14d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits15d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6915d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow15d ago (Edited 15d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken14d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6914d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein14d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier14d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken14d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

+ Show (1) more replyLast reply 14d ago
Show all comments (37)
70°

The 7 Best VR Fitness Games

Looking to get a sweat on with a new VR workout game? Check out our recommendations for the seven best VR fitness games!

Read Full Story >>
xrsource.net
gamerz18d ago (Edited 18d ago )

IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.