Gamernode: Warlords Review

Gamernode writes: "Warlords (the evolved version) feels like a minigame in the almost universally loathed Fuzion Frenzy. Given it costs 400 Microsoft points, this may actually work to its advantage. Some minigames in Microsoft's "SUPER XTREME" Mario Party rip-off doused in metallic tones warrant more than half a play.

The gameplay is simple. Protect the corner monarch from getting hit by ricocheting the incoming projectiles at opponents who are doing the same. For added control, grab and charge a projectile and toss it at a foe. The single player game suffers from inconsistent A.I. which will gang up on you one second and put on its little red helmet the next. The latter of which almost never happens on the highest difficulty level; especially the game's nigh-unplayable Throttle Monkey mode which requires faster reflexes than a basement-dwelling Unreal Tournament champion on the cusp of overdosing on Jolt cola. With four people, the diverse opposition naturally continues, but because you're playing with/against real people it feels far With a full house and no A.I.-controlled bots the four-cornered double-sided breakout gameplay is at its best; especially when alliances are formed quicker than you can say Richard Hatch."

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