200°

Will The Outstanding Indie Titles For PS4 Make You Purchase The System?

MVGN writes "Transistor, No Man’s Sky, Flower, Journey (one of my favorite games of last generation),the gorgeous Rime, The Witness, Hohokum, The Unfinished Swan, Resogun, and the list goes on and on. What do all these titles have in common? They are all indie titles headed to the PS4 (or have already released on the console) and all look incredible. While Sony’s new machine will have its fair share of AAA titles, the indie scene is thriving on the PS4 and may make some gamers purchase the system just for these amazing titles.

Will all these outstanding Indie titles make you want a PS4?"

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Big_Game_Hunters3957d ago

No but whatever MM is working on will.

Relientk773957d ago (Edited 3957d ago )

Media Molecule is making Tearaway for PS4

http://n4g.com/news/1565932...

Edit at below: oh, that too. you're right Lashes

lashes2ashes3957d ago

They also have a new ip In the works

bouzebbal3957d ago

why not just call them.....games???
i have more fun playing Transistor or Oddworld than most of the so called AAA games.

Rime, The Witness, Oddworld, Journey and others are definitely system sellers.

NukaCola3956d ago

Already own a PS4 but I love games whether they are AAA or made by smaller development teams. BTW Oddworld is AAA regardless of it being now more independent in the reboot. A game still more amazing than many major "blockbuster" games out now.

NewMonday3956d ago (Edited 3956d ago )

based on the trailers an indy game like Rime is looking more impressive than Zelda WiiU

games like HellBlade, Rime, WiLD, No Mans Sky, Everybody's Gone to the Rapture, The Vanishing of Ethan Carter and Tomorrow Children should change they way people think about "Indy" developers.

@Enemy

that's an excellent way to put it, "Indy AAA" it is

+ Show (1) more replyLast reply 3956d ago
GribbleGrunger3957d ago

Nope, outstanding 'games' will make people buy the PS4. Label the developers what you like, it doesn't make a damned bit of difference to the quality of the finished game.

jamstorr863957d ago

Thank god someone on here making sense. So many kids complaining because the games are made by indies, no matter the quality of the game. Shows how bad so called 'gamers' are these days.

MasterCornholio3956d ago

People claiming that games made by indies are always terrible are idiots in my opinion. I can't even consider them to be gamers because they hate Indies which can produce fantastic games to play. I was amazed at games like Rime, Wild and No Mans Sky which are games being made by Indies.

Nine_Thousaaandd3956d ago

@GribbleGrunger
@jamstorr86
@Clover904
@MasterCornholio

True gamers! They get it...and know what gaming is all about! I'm still having a blast with Transistor and many others!

iceman063956d ago

That's exactly it...wise man with many bubbles! LOL
People act as though they have been playing games with $100 million budgets forever. That's a relatively new thing. Plus, money spent does NOT equal content, fun, innovation, or guarantee a good game. How many of these "AAA" games have come out to mediocre reviews? (not that I am a big believer in review metrics)
IMO, today's "indies" are the filler games from the PS1 and PS2 era. Those games that came from smaller studios and filled the gap while waiting for major releases. They might not have had the BIG names and BIG budgets, but that didn't make them any less of a game. Some of those studios have gone on to become quite large and produce some of our "AAA" IP of today.
They were also some of my favorite games.

+ Show (2) more repliesLast reply 3956d ago
Enemy3957d ago (Edited 3957d ago )

I like how indie haters like to pretend that there's no such thing as "indie AAA".

Rime = Indie AAA
The Tomorrow Children = Indie AAA
Hellblade = Indie AAA
The Vanishing of Ethan Carter = Indie AAA

Just to name a couple.

Wild is one of the biggest games ever made. The open world is probably going to be bigger than every GTA.

Oh no, it doesn't have 500 people working on it! It's gonna suck! You poseurs need to enter reality for once. Indie developers are the only developers these days actually innovating.

100+ employees and you still can't make an innovative game, lol. So much for AAA.

Call of Duty is AAA to these people, and yet, it's the same trash every year with reused assets. All that staff/employees and you still can't create a fresh COD? Lmao.

I wonder how you people sleep at night knowing your taste and standards are a joke. Creativity means nothing and yet "AAA" claims mean everything.

Bigger budget =/= better game. Someday, the power of logic will save us.

MrSwankSinatra3957d ago

Rime is not an indie game, it's published by sony. Also there is no such thing as a AAA indie, because AAA is a meaning of budget. Indies games don't have the budget that AAA games do, hence why they're called "indie."

I wonder what world we live in that people like you think playing as sperm cell that changes colors or playing as floppy octopus equates to innovating. If anybodys tastes or standards are joke then it's people like you. Just because something is creative doesn't make it good idea or fun.

Enemy3957d ago (Edited 3957d ago )

Hellblade has been described by Ninja Theory themselves as "indie AAA." It's a big budget independent game. Your garbage response to mine ignores the developers themselves. Good job on the ignorance.

Your terrible logic and mentality attempts to group simplistic games like Flow to a game like Rime or The Tomorrow Children. Want to elaborate on how they're even remotely similar?

I'm beginning to think no one even understands what the hell indie means anymore. There's this general definition for it and it is wrong by today's standards.

MrSwankSinatra3957d ago (Edited 3957d ago )

Oh look at the pot calling the kettle black.

"Call of Duty is AAA to these people, and yet, it's the same trash every year with reused assets. All that staff/employees and you still can't create a fresh COD? Lmao"

"100+ employees and you still can't make an innovative game, lol. So much for AAA."

You just got through trying to group one series as if it accounts for every single AAA game in the industry, you sir are a hypocrite.... In any case nice job with the innuendos, as if it's even relevant to this conversation.

More to the point do you not have a clue what indie means? Indie = Independent, please explain to me how Rime is a indie game when it's being published by a major publisher/hardware manufacture? Please stop with the pretentious dribble.

gootimes3957d ago

I think a lot of the "indie" games coming out on PS4 could easily be considered AAA by sheer scope of the game. I am not sure on budget, but like you said Ninja theory themselves even called their title "indie AAA" based on the budget.

I just love how the games look, they are so brilliant.

Enemy3957d ago

"You just go through trying to group one series as if it accounts for every single AAA game in the industry."

Where did I group COD with every AAA game in the industry? If that were the case I would have given up on AAA gaming a long time ago. My case in point still stands-- COD development teams are huge for nothing seeing how assets are constantly being reused and gameplay is exactly the same every year. So many minds, for what? Annual spoiled milk.

You chose to ignore my Hellblade argument huh? That's funny. Are you aware that Ninja Theory is completely independent and that they're publishing Hellblade? Why can't an indie game be AAA (big budget) to you? You yourself said it, AAA only applies to budget. They aren't getting funds from any publisher except Sony for the timed exclusivity deal, nothing more.

"please explain to me how Rime is a indie game when it's being published by a major publisher/hardware manufacture"

Tequila Works is an independent developer. That means Sony doesn't own them but they will publish their game. They are an indie studio. You said it yourself, "indie = independent" and yet you're ignoring your own logic now?

Big_Game_Hunters3957d ago (Edited 3957d ago )

Do you know what AAA means? it means sales, games that sell millions are AAA games. There is such thing as indie AAA, bittrip runner is indieAAA because it sold AAA numbers.

Now i love that you assume i dont like these indies because they are indies, have you ever considerd:

Rime:Artsy walking simulator

The Tomorrow Children:already forgot about it among the thousands of other tower defense games on mobile and pc.

Hellblade:sure i'll give you that, but its not somthing i would buy a system for as the title states, especially with Platinum exclusives coming out on competing platforms. Platinum>>>>>&g t;>>>Ninja theory
The vanishing of ethan carter: never heard of it so i can't make judgement.

Wild:walking around as animals in a huge world isn't quite for me, might change my mind about it if they show more gameplay aspects to the game.

Now take a Media Molucle game: Heavy focus on Gameplay, Proven themselves to almost rival Nintendo, almost.

Do you now realize how my statement is not based on the status of the developer but on the games themselves?! Rime does look gorgeous and i really used to love those artsy walking simulator type games around a year or two ago but ive gotten bored them now.

@gribble
not everyone finds the same games outstanding.

amnalehu3957d ago

Well Said Enemy. I am far moure excited about Wild and the TTC than I am about any other AAA game. The only games that leap frog in my most anticipated meter are Uncharted 4, Destiny, 1886 and the Division.

jamstorr863957d ago

if these games, instead of being made by indies, were made by large developers, everyone would be shouting about how good the games look. but because they aren't people are slating them. What if these indie developers become so popular, then the dev teams grow and become full blown developers, are suddenly the games worth buying?

zeuanimals3957d ago

@MrSwank:

Indie means independent, as in "not owned by a publisher", that's it. It has no bearing on budget and many AAA titles are made with less money than many indies. Star Citizen? It's indie and it has a budget of $45 million right now. Lots of AAA games don't even cost that much. Hell, one of the best games of last gen, Uncharted 2, cost $20 million.

Also, lots of AAA studios are mismanaged or the money isn't being used efficiently. That's how we (don't) get stuff like Sony Santa Monica's cancelled game. If you budget yourself well and work within your means, you can make something spectacular without spending so much. That's the mantra of many indie dev houses.

"I wonder what world we live in that people like you think playing as sperm cell that changes colors or playing as floppy octopus equates to innovating. If anybodys tastes or standards are joke then it's people like you. Just because something is creative doesn't make it good idea or fun."

Did anybody imply that all indies are innovating? Some are standard games like Limbo, and some can be considered the most ambitious games ever, like No Man's Sky. The same applies to AAA games. COD is AAA and it's not doing anything new or exciting, The Witcher 3? Tons of exciting things.

Insomnia_843957d ago Show
hkgamer3956d ago

aaa are what the masses like, its easy enough to understand that right? indie in every industry has smaler budgets and smaller fanbase. mention an indie band and then mention justin beiber or taylor swift, see who gets more attention. indie film vs transformers.

not saying one is better than the other, but the majority will think the big label would be better since its catered and made to a bigger audience. publishers in a sense no what the audience likes.

@mr swanksinatra

indie means no publishers, so its safe to say that aaa would be rare. however, what is the actual aaa budget? in numbers.

anyway, what i am trying to say is that hellblade from ninjatheory seems to be making a high budget aaa title. well we wouldnt really know since we were only shown a cg trailer. judging from their past games, their focus seems to be cinematic and that would probably need a big budget.

also like to mention that space mmo that was crowdfunded, cant say that isnt an aaa indie title

iceman063956d ago

@MrSwankSinatra..."Also there is no such thing as a AAA indie, because AAA is a meaning of budget."

Can you explain TitanFall??? It had a pretty significant budget, which was further supplemented by MS, and it was made by a studio that had no publisher at the time...which is the pure definition of independent or indie. I think it qualified as a AAA title and an indie and I don't think that all of the indie detractors were even a bit concerned about how much was spent or where it came from. They just wanted to play it. Much like others that want to play the likes of Star Citizen (almost $50 million and counting, but independent studio) or HellBlade (self published...which means unattached...which means indie) from Ninja Theory who will spend the money to make it a great game.

+ Show (9) more repliesLast reply 3956d ago
colonel1793957d ago

Rime
Hellblade
Wild

Those are the indie games that would definitely make me buy a PS4, but I already have one, so I am all set

kratoz12093957d ago

Indies are.just the icing in the cake themore the merier

come_bom3956d ago

"Will The Outstanding Indie Titles For PS4 Make You Purchase The System?"

Absolutely not. I bought the PS4 to play AAA Sony exclusives... and until now they have been lacking :-(

DanteVFenris6663956d ago

But they've been lacking for both consoles it's been only 7-8 months...

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lashes2ashes3957d ago

It's from a small developer so how is not indie. I highly doubt there is more than 20 people working on it.

DonDon3957d ago

Yeah but it's not on an indie budget.

Catoplepas3957d ago

Resogun, Rime, Hohokum and The Unfinished Swan aren't indie games.

The definition of indie has been butchered beyond all recognition.

Rimgal3957d ago

There is a lot of people here thinking that Journey is an indie game.

A game founded and published by Sony, and people think it's a indie game.

beepbopadoobop3957d ago

No it will not, as I already have the system. I have loved every moment of ownership!

Rime, Wild and the tomorrow children really stood out for me and I am so glad all these creative games are being given a chance on the platform and will all be day 1 buys for me.

I really don't seen why there needs to be some sort of class divide between indie games and studio games. Its a game that you are meant to play and enjoy, if it manages to do that then what the hell does it matter about who published or didn't publish it. I've certainly played some indie games which have been far more enjoyable that big over hyped blockbusters.

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80°

No Man's Sky Receives Significant Visual and Performance Upgrade on Nintendo Switch 2

No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.

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twistedvoxel.com
70°
9.0

No Man's Sky (Switch 2) - Hello Games' Classic Without Cuts Or Concessions | NintendoLife

"No Man's Sky - Nintendo Switch 2 Edition brings this excellent, constantly evolving space survival adventure to your new Nintendo console in fine style. This is an almost-perfect match for other versions of the game, barring some very minor hiccups here and there.

Combat is still a bit naff, especially in space, and hardcore pirates might not get all they need from the systems in place here, but other than that, this is an almost perfect port of an almighty behemoth of a game. The sky, it seems, really has no limits." - PJ O'Reilly | NintendoLife

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repsahj2d ago

I am tempted to get the switch 1 version.

OtterX2d ago

Do it! It's still on sale until next week, then score your free upgrade.

It's so nice being able to continue our save from other platforms while on the go. (For me, PS5, PC & VR) I'm headed out of town this weekend and I plan on taking it with me. :)

100°

No Man's Sky Launches Massively Improved Switch 2 Version, Lets You Be a Town's Mayor

Hello Games has secretly worked on a Nintendo Switch 2 version of No Man's Sky. But there's also a new juicy update that lets you be a mayor.

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Neonridr9d ago

That's a nice little surprise.

Honestly I gotta hand it to Hello Games. They really turned this game into something else with their dedication to it. A rocky start, but the game is unrecognizable to what we had at launch.

TheDreamCorridor8d ago (Edited 8d ago )

2017: Wow, this game is finally worth it.

2018: Wow, this game is finally worth it.

2019: Wow, this game is finally worth it.

2020: Wow, this game is finally worth it.

2021: Wow, this game is finally worth it.

2022: Wow, this game is finally worth it.

2023: Wow, this game is finally worth it.

2024: Wow, this game is finally worth it.

2025: Wow, this game is finally worth it.

repsahj8d ago

It's improving, so you got it right.

joab7778d ago

Love this game. Have gone back to it many x.

TheGamersDojo8d ago

MAN, Hello Games just keeps on trucking with this game, and are REALLY showing other developers how to earn some good will with their fans.

Stoked for Light No Fire.