150°

Alien: Isolation - PC Build Versus PS4 Build Video Comparison

CVG has shared a video comparison for Alien Isolation, showing off the differences between the PC and PS4 versions of the Creative Assembley’s sci-fi survival horror.

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dsogaming.com
fonger083932d ago

I feel like if they adjusted the brightness settings on the PS4 they would essentially look about the same.

Irishguy953932d ago (Edited 3932d ago )

Yeah, PC is the Ps4 as Ps4 is to Xbox 1

'Essentially the same' describes the minor differences between them until next year or so when PC jumps ahead again

Army_of_Darkness3932d ago (Edited 3932d ago )

Yeah, aside from the brightness they both look nearly identical.

@ATi what's there to laugh about to begin with?? Cause I certainly don't see anything wrong with the ps4 version.

Ve_Chuy3932d ago

YOU WRONG!!! in pc look so much better and you can use the resolution you want if you pc can handle it 4k resolution look so much better than 1080p of ps4.

Alexander1Nevermind3932d ago

PC Version looks sharper. Better lighting and Fog animations as well. PS4 still looks good though.

TheWow3932d ago

The main differences on games these days are things like lighting, shadows, and bigger textures,, as well as resolution. Most of these things are hard to see in online videos.
I'm just sick of people saying "oh, it's the TV's settings / brightness that's all"

starchild3932d ago

Exactly. Just because people can't see huge differences in the videos they start proclaiming that they're essentially identical. Unless it's the PS4 version compared against the XB1, in which case suddenly they can see major differences.

The quality differences are easily noticeable when you have both versions and can switch back and forth on the same display. I have done this with quite a few games and the differences are usually much bigger than these internet videos would lead you to believe.

ATi_Elite3932d ago

if they adjusted the brightness settings then the PS4 version would not run at 1080p 60fps. it's dark for a reason my friend. Also some textures are not present.

give and take to get 1080p 60fps but a BAD decision by Devs, I feel they could of done better.

anyway its a low graphical game so no one gives a hoot what the comparisons are because the PC version would receive a graphics mod to push things to the next level.

I'm not gonna laugh at the PS4 like Sony fanboys do the XB1 especially on a low graphical game as this.

............goes back to playing BF4 PC.

thisismyaccount3932d ago

Is that really the best they could accomplish? The characters look outdated already, last gen assets like.

I don´t get it, there are games out there already, which look better overall like As.Creed 4, running at 1080p 30fps with a muuuuuuuuuch bigger draw-distance, rendering 100 more times/things on screen.

How come does this rail/corridor turd of an alien-ripoff game not look as good as the pc at 1080p? There is ZERO action going on the screen, it only has to render few objects and 2 walls, a ceiling and a floor..If you really think, the PS4 will look that "washed out", think again.

And for some reason, they´re the only ones (youtube as of 13/8/14) to get a first glimpse? on the ps4 version... okay.

starchild3932d ago

What the hell are you talking about? The character models look great. Geometry and skin shader wise they look excellent. Far better than any last gen character models.

Don't be butt hurt just because you think the version on your favorite console looks worse. I'm sure it will look a lot better when you actually play it.

thisismyaccount3931d ago

Yeah, an Alien Game with an unrecognizable Ripley.

Here how she once looked in the game :
http://i.imgur.com/VEhIfkb....

The 2014/8 Edition (YT Video)
http://saved.im/mty4mzcwazl...

+ Show (1) more replyLast reply 3931d ago
Genuine-User3932d ago (Edited 3932d ago )

CVG's capturing device used for PS4 is not configured properly, something is wrong with the gamma, brightness and contrast.
Graphically both versions of the game look almost identical.

Rob_Ko3932d ago

looks like someone messed with gamma on PS4

lonelyplayer3932d ago

The difference is 400 vs 3000

Daniel_Potter3932d ago

It only costs 400$ to make a pc that runs as well as a PS4
Don't be mad at us, be mad at Sony for picking mid range hardware for their system

1886afc3932d ago (Edited 3932d ago )

you can buy a gtx750ti for 119$ which is equal to a ps4. which means if you have store bought desktop pc with a dual-core, $119 will turn into a machine capable of ps4 graphics.

Kane223932d ago

there is no way the ps4 version looks like that.

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60°

10 Years Ago, Alien: Isolation Came Close to Being The Perfect Organism

The Alien franchise has had a long history in video games, but few games have come quite as close to being perfect as Alien: Isolation.

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gamerant.com
60°

Alien Isolation Soundtrack Released

This sounds great as after 10 years; the soundtrack is coming in multiple formats.

140°

In Defence of Alien: Isolation

IGN : On Alien: Isolation's tenth anniversary, we revisit both Creative Assembly's divisive survival horror and our own review.

OtterX228d ago (Edited 228d ago )

The Alien Isolation review was the final review that made me stop visiting IGN regularly. My dislike of the site had already been growing, but this one was the last straw for me. An absolute joke of a review.

IGN holds a lot of power and influence (unfortunately) on the buying habits of gamers. I could understand a 7 maybe if it wasn't his thing, but to give it a 5.9... not a 6, mind you, symbolically marking it as a poorly made game. This game probably could have sold a lot more if a competent reviewer at IGN had gotten their hands on it.

I'm not saying that all reviewers should be hiveminded. IGN is a monolith in the gaming community though, a collective voice. One of their editors should have caught this before release and investigated the validity.

I do think a positive review could have pushed even more sales and maybe we would have had a proper sequel to this by now. Ask most people, hell, just look at the poll on this article.. most people still today call the game brilliant for its time, or at the very least simply "good". I heard most people praising it, even back then! My thoughts are that IGN wanted to push the review anyway without further input from the IGN team because it was edgy, and they were more interested in getting clicks for themselves.

OtterX228d ago (Edited 228d ago )

It really seems like Ryan wanted Assassin's Creed stealth patterns and broke down when he had to actually think and react, rather than exploit poorly designed AI. IGN never had a problem giving AC's stupidly simple AI great scores.

Daeloki228d ago

I can't say I know what their current methods are, but assuming their reviews are done by individual people, I think they should move to do their reviews in groups. Have 4-5 people play a game, write a short review, come together and discuss and write a more extensive review based on mupltiple perspectives.

Venoxn4g228d ago

This game needs an official VR port and for PSVR2

aaronlif10228d ago

I agree. It's a HUGE missed opportunity.

darthv72228d ago

I was just going to ask if this supports VR... if not then VR2 would be great to experience it. I see there is a mod for PC though.

Venoxn4g227d ago

Mod on PC is awesome, tried it myself

plmkoh228d ago

The game has really poor AI that cheats and teleports. Once you figure it out it's comical or downright obnoxious depending on your ability to deal with it. That's why the game either lands as a great game for some or a terrible game for others.

For me since the Alien aspect was a core mechanic it's not something I could look over, it was too jarring and finished the game with a bitter taste. Thankfully once you get the flamethrower you can just cheese your way through it as quickly as possible.

OtterX228d ago (Edited 228d ago )

Give this a read. It's a scholarly analysis of the AI mechanics of Alien Isolation, investigating its fairness.

https://www.gamestudies.org...

It boils it down to 2 ideas: The Sublime vs the Contained (Animalistic)

What you were expecting was a fully animalistic interpretation of the beast, trackable at all times, and contained within parameters of rationale. However, the creators were going for more of a sense of the original movie, and many horror movies for that matter. Horror movies always "cheat". The monster or killer slips into the shadows, in Aliens it's usually the ceilings, which is almost treated as a void. In movies, the monster is always able to pop out of this void at the opportune times of the experience.

It's not a matter of right or wrong really. It's whether you like pure predictability, or if you're down for an attempt at shaking that up, giving the player a constant sense of being on their toes.

OtterX228d ago (Edited 228d ago )

Further, the author of this paper explains the divisiveness of Alien Isolation by dividing the general responses into 2 camps.

"Based on their approach to gameplay, players commenting on the Alien can be roughly divided into two camps, which I will call experientialists and simulationists [9]. The former see the game primarily as an experience, while the latter see it as a simulated system. Experientialists are primarily interested in how the Alien “feels,” their point of reference often being the 1979 film. In their view, a monster should remain sublime; and too much theorizing ruins the game and breaks the suspension of disbelief. An experientialist commenter suggested that humans are not supposed to understand the Alien, because it is a creature with its own “alien logic” and “quirks” [R]. In Kirsi Kallio and her colleagues’ typology of gamer mentalities, experientialists would fall somewhere between the “entertaining” and “immersing” profiles (Kallio, Mäyrä, & Kaipainen, 2011). They consider games just one of their possible entertainment options, connect and compare them to film, and immerse themselves in the game world rather than optimize their play strategies.

Simulationists, on the other hand, observe and scrutinize the game’s mechanics, mostly in order to get better at the game. To do so, they expect the mechanics to be consistent and transparent. In the abovementioned typology, they would correspond to the “having fun” profile of players for whom “speed, progress, flow, skillfulness, and other such characteristics of a game are more important than the story or… characters” (Kallio et al., 2011, p. 344). As such, they are more likely to conceive of the Alien as a simulated zoological entity."

***Ultimately, I think they made the right call bc for many players (including myself) the game resonates with the "feel" of the original movie. Other Alien games before it were never that scary bc they maintained predictability.

gamerz228d ago

Bay's Alien Isolation Overhaul v2 mod fixes everything if you're on pc.

Smitty2020228d ago

Class game I really enjoyed it

RaiderNation228d ago

Alien Isolation doesn't need defending. It's a terrific survival horror game! I sure wish there was a PSVR 2 patch for it!

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