190°

Skara's Xbox One Internal Build Took Only 20 Minutes To Port,Tests Are 'Encouraging' For 1080p/60fps

Commercial Director of Skara: The Blade Remains, Cesar Ortega on how the Xbox One version is shaping up.

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gamingbolt.com
DLConspiracy3699d ago (Edited 3699d ago )

Watch there will be an article how it only takes 19 mins and 37 seconds to port the game to PS4. The comments will light up with how Xbox takes forever to port to....

3699d ago
SniperControl3699d ago (Edited 3699d ago )

@ryann

Lol, somebody needs to read the article before posting, i can tell you just read the headline and commented.

Edit: his comment got spammed.

LAWSON723699d ago

Sounds like a productive 20 minutes,lol

2cents3699d ago

Presses enter button... Scratches arse for 20 mins while code crunches through sdk...

Hey guys!!! Its working!!!

Wow, how did you do that so quickly?

Well... You see it was quite difficult, I first had to...

:)

MSBAUSTX3699d ago

I love how two idiots disagreed with you. Haters. This was definitely 20 minutes well spent.

XStation3699d ago

"We were able to port an internal build of Skara for Xbox One in less than 20 minutes, so we are dying to go deep with both systems."

That's fast...

bleedsoe9mm3699d ago

change file from .pc to .xb1 lol

AngelicIceDiamond3699d ago

That is very fast.

How long do you think it took PS3 and 360 to port a game like this?

Volkama3699d ago

20mins work? What, did he take a few minutes out for coffee or something? That's 4 minutes more than dice spent on the retail candidate of bf4!

Push it onto the marketplace already, it'll do.

HaveAll33699d ago

Good to see some positive comments about Xbox one.

LAWSON723699d ago (Edited 3699d ago )

You got a disagree lol. How dare they have good news for the Xbone, this is N4G we do not accept such blasphemy

700p3699d ago

Yeah i realized everytime i say something positive about xbox i get disagrees. I find it hilarious though. :)

3699d ago
bleedsoe9mm3699d ago

not the first dev to say porting to the xb1 is incredibly easy , some have said its much faster and easier to do than the ps4 .

3699d ago
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60°

First Impressions of Skara: The Blade Remains - Any Button Gaming

Skara: The Blade Remains, developed by 8 Bit Studio is being promoted as a community-drivenMOV (Multiplayer Online and Versus) game powered by Unreal Engine 4. First impressions of the preview videos had me very intrigued and excited to try it out.

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ab-gaming.com
40°

The “Cataclysm” is over, and the new heroes of Skara have been forged with it

SKARA - The Blade Remains has just released the Patch 0.7.2 for its Free-to-Play Open Alpha. This third person melee action game has been developed for the last four years by a small team based in Barcelona and promises a challenging and furious gameplay with an innovative approach to Lore and player engagement.

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indiannoob.in
20°

Skara - The Blade Remains: Early Access Preview | Ratsplat Gaming

An objective look at the early access of Skara - The Blade Remains along with some personal thoughts. Jordan says "Arena brawlers have been fun for me throughout the years, highly dependent on the types of characters and classes that you can play as. I’ve always been a supportive player so when a game only has different looking damage dealers, I don’t even want to bother with them. Skara somewhat has supportive classes, but everyone is still focused on being able to deal damage. There is also barely anyone ever playing the game, so I was only able to experience playing against the AI. It’s hard to say much about a game when it still requires a ton of development, but the payment model should definitely be different at this stage. It would make sense for a game in early access to charge for cosmetics, especially a free to play one, but when a game is in such an early state you should never charge for the ability to unlock stuff faster. Ignoring the whole morality of charging people money and figuring out whether or not it is pay to win, along with the fact that you can’t spend the exact amount to unlock something, makes it a whole lot harder for the community to test every aspect of your game to let you know what needs fixes."

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ratsplat.com