NGamer writes: "Originality is a rare and unlikely commodity in games. Whether intentionally or not, most innovations are extensions of older concepts, and as such we've been trying to think where we've seen the seeds of Soul Bubbles in the past. Loco Roco on PSP is the closest thing, but even in that light Soul Bubbles seems unique. A true original, perhaps?
The aim is to transport a bubble - filled with souls, of course - to the end of a long maze.1 You do this by swiping across it with the stylus to generate a puff of air that wafts the bubble through its zero-gravity world. The bubble bounces and ripples as you squeeze it through narrow gaps, away from sharp objects and over sticky organic hazards. It's convincingly surreal."