Many games, even on current "next-gen" hardware, render particles using camera facing quads - veteran coder Krazanowski (Tomb Raider: Anniversary) suggests a neat alternative solution using pixel shaders and a little bit of math.
In the future clones walk amongst us, and you need to kill them before they kill you.
EA Sports is teasing the announcement of a new college basketball game. This would mark the publisher’s return to the sport since 2009.
Hell is Us is a game set in the fictional country of Hadea, where Rémi, a former peacekeeper, returns to find his parents. The game features a blend of future technology, nature, and horror, with a unique atmosphere and design.
Though a bit on the technical side, I hope we can see some of these sorts of effects creep into more games soon. So long as they don't slow them down too much anyway, since laying on the pixel shaders can weigh on the GPU pretty quickly.
The RSX is very strong at pixel shading, so shouldn't be a problem.
for graphics to be used in all full aspecs and not just for hi-rez photo-realistic textures. As particles effects my big is on LostPlanet, the explosions in that game looks awesomely smoked, and the next one will be KillZone2 hopefuly.
The smoke monster is eating the 8 ball :S
looking at the stuff from stalker clear sky the smoke doesn't look near as impressive. The smoke actually reacts to movement making proper trails and vacuums in clear sky, it's just amazing.