Mike from Twinfinite writes, "An emerging genre in the past couple of years is the first-person exploration game, in which the player-character interacts with a game space in ways other than killing enemies. Notable titles such as Gone Home, Dear Esther, and The Stanley Parable have opened the door for bold new gameplay and storytelling ideas, and Mind: Path to Thalamus is the latest attempt at this style of game. It was created using the Unreal Development Kit by Carlos Coronado. He is a modder of note, having designed the Warcelona maps in Left 4 Dead 2. With Mind, he sets out to create an experience that comes across like a combination of Myst and Portal that, in general, does a pretty decent job of filling those big shoes."
Indie developer Carlos Coronado today announced that the award-winning first-person puzzle game MIND: Path to Thalamus will launch on Nintendo Switch on December 13, 2018 in North America and on December 27, 2018 in Europe.
PSLS: "Carlos spoke candidly about the financial reasons to develop for virtual reality, why developers need to deliver Skyrim style experiences, and much more below!"
VRFocus reports on news MIND: Path to Thalamus is being upgraded to Unreal Engine 4, bringing with it optimisation for virtual reality (VR).