Eurogamer writes: "Hopefully yesterday's surprise announcement of Civilization IV: Colonization has quietened strategy gamers' hysteria that this cartoonish, slimline version of Sid Meier's favourite (or at least most lucrative) son might be the long-running series' only future. You don't get much more niche than an out-of-the-blue sequel to a 1994 turn-based PC game about trading rum between America and Europe, after all.
Well, hey. Already I'm probably confusing people who don't know much about Civ. In fact, over two previews, I've talked about how Civ Rev feels, and about how this console rethink differs from more than a decade of PC Civilizations, but what I haven't done is say how it's played. So, for total newcomers, let's take it from the top."