GameSpy writes: "What's in a name? Apparently a lot, according to Infinite Undiscovery's creators. After all, the word "undiscovery" is made-up gibberish, an invention slapped together and coined for the purpose of drawing your attention and, most importantly, for giving spell checkers fits. It also serves as a plot hook, alluding to the notion that what you think you know isn't necessarily what really exists. Is the title an example of something original, the language manipulated in such a way as to create something uniquely memorable (and perhaps easier to trademark, to boot)? But let's not get too far ahead of ourselves -- this is a role-playing game from Square Enix and tri-Ace, how different can it be?
Well, there's a relatively original approach to the lead character's back story, for starters. Our hero is Cabell, a flute-playing scamp who's been put behind bars in a case of mistaken identity. You see, unfortunately for Cabell, he's the spitting image of a true hero named Siegfried. Whether they were separated at birth or not is unclear, but what we do know is that like every unlikely hero from videogames, Cabell just needs a little bit of a nudge in order to get his heroic side up to speed."
-Situation Battles are a unique take on the traditional boss fight
-We haven't seen very much of the game just yet
-Combat mechanics feel simplistic