Max Level: With all the hype surrounding the critically-acclaimed game, I recently sat down with Naughty Dog Game Designer Emilia Schatz to talk about Uncharted, The Last of Us, and her adventure in the industry. In part one, we discussed her entry into the game design, as well as her journey to accepting that the games she creates are something pretty dang special.
In this final part, I sit with Emilia as she speaks on life, Ellie, and the advice she has for aspiring designers.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.
It revolutionized third-person shooters, in a genius way that gives you full control of aiming.
I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games
Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.
PlayStation - The Concert is a magical musical experience for fans of the brand.