Square Enix have released the new scenario for the free to play version of Bravely Default For The Sequel in Japan. Now you can play with the game up to Chapter 4.
Bravely Second: End Layer comes out in less than two weeks in Japan, and to celebrate, Dengeki Online is going to have a special livestream on Friday. It will be a live playthrough of Bravely Default: For the Sequel (the augmented version of Bravely Defaut, the same one that was released in Europe and North America).
However, please note that this is going to be quite the lengthy livestream, as the Dengeki Online staff is planning to play until the end, and the True Ending. Therefore, it will be a real spoiler fest if you haven’t played the game: you have been warned! If you’ve already played Bravely Default, this will be a nice refresher course before Bravely Second: End Layer comes out on April 23rd in Japan.
Bravely Default: For the Sequel will get a reprint in Japan under Square Enix’s own “Greatest Hits” label. The Ultimate Hits version of Bravely Default: For the Sequel will cost 2,500 yen and will be available on August 7.
'Having finally obtained a PS Vita and gained the ability to play PSP games, I have been able to try out the Disgaea series, something I have wanted to get into due to my love of other SRPGs like Fire Emblem and Final Fantasy Tactics. Having played for a few hours and after running into many difficult fights, I have noticed that the game is incredibly keen for players to grind. I mean, in a game where the level cap is 9999 and you can grind up weapons, armour and healing items to that level as well, you might as well package the game with a pepper mill and some wheat for the amount of time you’ll be spent grinding.'
Down with grind lol.
I don't play many JRPG's so I don't run into grind there much, but I'm an achievement whore and the grindy ones can go fuck themselves.
I don't mind a bit of a grind, but I hate when you have no chance advancing in a game unless you train for some ridiculous amount of time. It's just unnecessary.
When I do excessive grinding on an RPG I turn on some music to make it less of a chore. Work for me to some extent.
The reason I've put off FFXIII for so long
Once you reach Grand Pulse they expect you too stay there and grind because the enemies there are all significantly stronger than the ones you've faced leading up to that place
Problem is that I can't stand the battle system; with the unnecessary fragmentation of abilities (why aren't healing and buffer magic in the same paradigm? lol @ having to switch paradigms just to cast one spell) which can only be transitioned to after watching your party do their best Ginyu Force impression.
Count me out
Usually, or at least to me, gameplay and the combat system will make me overlook the grinding aspect of JRPGs.
But I've found out long ago that I am a creature of habit, I love being beyond lvled up to crush my foes and those pesky bosses. Matter of fact, it's become now a habit to grind whenever I can.