Forbes: I absolutely do not begrudge the beta for holding a lot back, however, and there’s still a lot to talk about regarding what’s improved or changed from the alpha, and what might be still to come.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
The Bad is that you don't understand the narrative? How is that Bungie's fault? That doesn't make it a "bad" it means you have trouble comprehending the narrative.
I think the narrative at the beginning of the game wherein Bungie blatantly tells you what happened clues us in pretty well to "what's going on."
I enjoyed the beta, but I must admit to preferring the comparatively low budget Titanfall more.
after 3 hours of Destiny, I was bored..after an hour of Titanfall, I need to lie down!
its all subjective, at the end of the day, but after all the hype (Destiny being the most hyped game in history) I came away a little disappointed.
I love the halo series and whilst this reminded me of Bungie's legacy franchise, it felt a little empty and slow.
will still buy it though
Youtu.be/dzP-TTCpZlg
^someone try to top that lol
Here are my only issues with a game that is otherwise lots of fun:
1. Give me more loot please
2. Nice environments are mostly lifeless and boring
3. The missions all felt too similar
For me
The good:
PvP/Adversarial MP - absolutely spot on, feels like they've finally completed what they started on with Reach with the successful implementation of abilities and the somewhat faster pace than halo makes it extremely addictive. Best yet, it feels very skill based, if you're good 3 v 1 is possible.
Graphics - I was very impressed with the quality of the graphics. While they can't compare to what I can get with my gaming PC, they are still very beautiful and think Bungie done a great job for a console game.
Strike missions - Had an absolute blast doing the one multiple times. I done it with randoms but got lucky with them generally either knowing what they were doing or catching on fast. I can imagine it being very frustrating if you done it with people who were stupid.
Gunplay/Weapons - Best gunplay and weapons I've experienced in a game. All the different types feel different not to mention all the different variations. Better yet, for the most part it feels quite balanced from my experience.
The Inbetween
Special Abilities in PVP - Just seems very cheap imho and needs work. With no way of telling when someone has them, it feels like there is just nothing you can do to counter. The golden gun in particular feels crazy good.
The AI - 95% of the time feels like nothing but cannon fodder made worse by the fact they look to go hide behind walls making battles quite frustrating if you're like me and stay back with the scout. They rarely challenge either nor even bother to flank you in numbers. It was only in the strike mission that I felt the AI was great and forced me to think a bit more.
The Bad:
No communication options - It's supposed to be an MMO yet there is no talking or anything. An MMO without social interaction between random players just feels empty. Not to mention I wonder if Bungie will scale the difficulty in strike missions to factor this in? If bosses have phases like in most other MMOs which require strategy, it's going to be extremely frustrating trying to coordinate it with randoms.
Very little interaction on missions - I guess it's down to the barren wasteland feel of the world but ultimately, the game is seriously lacking in character interaction or anything on missions except for your ghost talking. It's not a huge deal but it's very noticeable on the missions I've done at least and detracts a little from the whole experience.
Reused buildings in missions - I guess it's inevitable being set on the same planet but it becomes painfully obvious way too fast and I regularly got Déjà vu. Worse still, the mob placements seem almost identical on the reused buildings. Now I'm sure it's a common practice in games but never has it been so obvious, I remember going through the explore mission and actually thought I was replaying my last mission by accident at first.