We spent a lot of time playing the beta test, but we have some questions that the full game will have to answer.
Answer to No. 1. There is nothing wrong with incredibly difficult bosses. I have heard multiple people claim that the tanks are over powered.... They are TANKS! And I have killed on on my own so, no, they are not overpowered. The earth is overrun except for one last city. Why is this so difficult to comprehend when anywhere but the tower is chocked full of enemies?
None of the bosses we've seen so far were incredibly difficult, just tedious.
ya, I really don't get that. I mean it's an open seat tank... you can shoot/snipe the guy off it if you have the shot (which I did a number of times) You can take it out with the rocket launcher/heavy gun which really does not take a lot of amo to take it out. You can take it out with a power move which everyone has.. I am already very disappointed with Bungie for nurffing it when it really didn't need it. just noobs crying because they can't figure out what to do when a tank is on the map.
yeah that the problem with devs, if one person complains about something they nerf it, that why COD keeps being the same over and over because devs are afraid to venture out and explore new things. Destiny if the first game in awhile where i really had fun, now i really dont play pvp that much, but there is just as much to do on PvE side as there is on pvp.
The only thing that really needs to be changed about the vehicles is not allowing anyone to cap a point while riding one.
I doubt the nerf is going to stop people from being wrecked by the tank. If you attack a tank from the front, where it is most armored, you're going to have a bad time. Something a lot of beta players didn't understand.
I think the changes they're making are going to help overall though. To me it completely changed the gameplay and to do that for just one map seemed disjointed. Having just one intercepter and having it on a time delay makes sense. It should come around the same time as the first heavy ammo crates so there's ways to take it out easier. I think it's important that you "earn" the tank, which is why it'll be good that there's one to fight over.
I played through the entire beta. I've gotta say, this game wasn't really that hard. People keep talking about it like there's a learning curve and it's hard core. In the entire time I played through this, I only had to restart a no respawn area once.
I can't believe this even got published...all of these questions are based on poor opinion... Article says they feel like they're playing call of duty when in the crucible... Really??! No credibility in this article whatsoever
i agree, if anything it plays more like halo then COD.
True, but it's a Gamespot article, that site is a complete garbage. Nobody should take them seriously. This site and Kotaku should just go away, disappear.
I thought this article was pretty much on point, with the overall theme being will we see more depth from what is definitely a highly anticipated and will be a well bought game. I didn't think the pvp played like COD, but guess that's his opinion, but all valid points. I said this from the start, this game is *simple* fun, but would love to see more in depth mechanics and no question a really engaging story because for the most part this game is a go-here-shoot-this type of deal albeit managing to stay fun. And no, dancing will never get old lol.
I think the depth in mechanics and gameplay comes from having the 3 classes, which each have their own supers and will each have their own subclasses, not to mention different grenades and melee abilities. I also think once the full game is released and we see how much we can do things will change.
The spider walker has very specific weak spots, if you target those you shouldn't have much trouble. That said, I do think that the walker is slightly unbalanced, as the enemy at the end, Sepkis prime, takes at least half the time to beat.
I think the hardest part in Devil's Lair is the room with the 3 rounds of enemy waves. @danowat yea i have no doubt there will be a whole bunch of content added to the new game to keep us busy. people are just getting way to ahead of themselves after playing just the beta
The bit where you are waiting for the meshes to be removed?, yes, I agree, that is quite tough too. After the walker and that section, I was expecting Sepkis to be a tough job, but it was very easy in comparison. That said, this is a beta, and I am sure there will be some balancing before the release.
Yeah, Devil's Lair sucked but not three waves of enemies. Me and one guy took that out easily. It was the tank afterwards that we couldn't take out.
Yeah, I have a major issue considering I can't play the game. I've been monitoring the games progress for a while, but went on vacation and came back on Saturday. My entire vacation, I was away from my xbox, therefore it was impossible for me to download the game. Now that I'm back, xbox has taken down anything involving destiny's beta from, not only the dashboard, but from the game marketplace as well. I find this to be quite irritating and if anyone wants to help I'm all ears
The Beta is over, even if you could download it, you can't play it anymore.
The beta ended last night. It is over and no one will get a chance to play it again in the public until it releases on September 9th.
Worry not. September 9th is right around the corner.
lol at the people that just stand in one place while fighting, thats why your dying because your a noob.
Here's one question, will the game be as boring as the beta? As it stands, I'm not buying the game. It was just basic run and shoot aliens, brings nothing new to the table.
Whilst I agree with you that there is very little (if any) innovation, the formula does work........ Luckily you got to play the Beta and have saved yourself some money buy seeing the game is not to you :)
I have only one question: Why isn't this running at 60fps on the PS4.
Lol. Too busy counting frames I see. Did the playing ever get between the counting? I sure hope not, Because that would have been horrendous for you. I do hope your count someday reaches your goal. Fingers crossed!
+1 funny bubz
How can you complain about a boss being hard lol.. I thought it was a really good game the big concern for me is there only being 4 playable areas within the game.. there will be more to come with DLC no doubt but this is being pitched as one of the biggest games ever and Im not someone that can explore the same area for ages I get bored.... bring on the reviews!!
The only things I'm worried about are; if the game will have enough content ( pve wise) before we're waiting on DLC to release, if the game has a harder difficulty ( yeah I said it, I found hard the difficulty & doing it solo to be on par with what I consider normal difficulty! ), the amount/variety of loot, & did I mention the amount of pve content it provides? Look, I loved what I playedof the beta, I loved it! Haven't had this much fun since TLOU. I know the multiplayer needs the obvious balancing and tweaks but I found it to be not the greatest but definitely solid and fun enough to keep my attention for a while. I just like the game so much that I'll be disappointed if it goes the Infamous SS route and provide very little content ( I know they're different games but my point still stands ). I abosolutely love the single player/multiplayer part of the game and jus hope there's a butt ton of it to pre-occupy me for a while. It's always a disappointment when a game settles for so-so instead of epic, but it's a beta and I will give Bungie a chance to not shoot themselves in the foot because the game so far looks very promising. If they don't deliver the amount of pve content that this game deserves then it will be just another cross-gen game that failed to meet expectations... On the other hand since they got the gameplay & art direction down... All they need to do is let their imaginations run wild and cram as much content as they can, then they will deliver what I believe to be GOTY. I wonder if this was like a 6month old beta that doesn't even begin to let players know how much fun they've packed into the full release HMMMM...
These are questions that I ask of every game. Not getting lost in higher level areas? It's not hard. Leave all the area unlocked. If someone wants to go to the highest level areas at level 3, let them. They'll learn their lesson. It's not like it's hard to tell what the level of an area is...
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