Hands On: The Evil Within | The Sixth Axis

TSA writes: As we look back on our short time with The Evil Within, it’s obvious there’s some work to be done, but there’s a lot of promise too. The creepy atmosphere, the mixture of fighting and hiding, and a bit of puzzle solving all point to a winning formula. We just have to hope the experience has tightened up a bit before its release in October.

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gamercologyst1572d ago

seems interesting , and i hope the game will not be Linear and will not have checkpoints
Give me Save Rooms instead of checkpoints

assassin2k1572d ago

I have my eye on this. Hopefully it will end up great, as it sounds a little too generic.