Comprised of a light, rubbery headband and a pocket-sized USB-connected external box, the NIA monitors the electrical activity in your brain and the muscles in your head and uses algorithms to translate this activity into commands: "If X area of the brain lights up, do Y. If this muscle contracts, do Z." That's the short version. The first time you use the NIA in a game, it's a struggle to make your first movement, but then you twitch forward, accidentally fire your weapon, and twitch backward again as you create a feedback loop between yourself and the NIA.
Eventually, you figure out how to move in all directions - it happens instinctively and, paradoxically, when you stop struggling to make it happen. (In Unreal Tournament 3, you still use the mouse to look, but use the NIA to move and fire weapons.) The more you use the system, the further it can tailor its algorithms to understand your intentions, and the more reliable it becomes.
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
its coming sooner than later total mentally controlled games @ the speed of thought :D
now how long till it jumps to the jet plane fighter in real life?