Hardcore Gamer: Rare’s problem isn’t what you think - it’s not that they left Nintendo, and it’s not that they joined Microsoft. Rare’s main flaw is entirely of their own creation.
It's not having a new Banjo Kazooie.
the problem is not Microsoft? it's like saying DICE's problem is not EA. IT FREAKING IS!
Its not MS's problem at all. Not only that but Rare would be completely dead if it wasnt for MS. Nintendo has no intentions to buy them and they were going under. MS came in and saved the day. Its a fact.
@Necro How can that be when RARE is completely owned, funded and staffed by Microsoft. Example: Sony Santa Monica apparently had been working on a project for years that wasn't making progress. They ended that projects funding, fired the staff and reorganized the studio. So that studios mistakes become Sony's problem by extension.
@Necro so? your point is? when something you own have problem, you're part of the problem too.
Yeah but Microsoft didn't help. If they saw the studio was falling on hard times and loosing talent then it's up to the company that bought them to replace that talent and make the studio what it was in the good old days. Not to mention Microsoft should of never agreed on Nuts and Bolts.
It may not have been a True Banjo game but I for one rather liked Nuts and bolts.A 9 out of 10 in my book.
I agree it was very fun especially online. IMO if Banjo Threeie happened it should of course be a platformer but also have a dedicated online mode like N&B
It's RARE they make a good game these days
The only Rare days were 90s
Perfect Dark 64 came out in 2000...
Perfect Dark 2000 Banjo Tooie 2000 Conker BFD 2001 Also these good games they also made in the 2000s Kameo Viva Pinata Viva Pinata Trouble in Paradise Banjo N&B (you may not like it but critically it was well received and I personally thought it was a very well made game) This list is not as great as the 90s and sadly they apparently only make Kinect Sports games these days and I don't think they will ever make a good game again. But they certainly had some good games in the 2000s.
I see what you did there.Brilliant XD
Most of the people who made Conker, Banjo Kazooie and Goldeneye don't work at RARE anymore.
Gregg Mayles, lead designer of Banjo-kazooie, Battletoads and DKC2 works there, lead designer of Killer Instinct and former voice of Jago Kenn Lobb works in Microsoft Studios as creative director and oversees the new "KI" development, Leigh Loveday wrote the script of the dkc games and blast corps is still there. Rare still has lots of its former talent.
I really hope that Ken Lobb oversees more games using Rare IP's, he has done an excellent job with Killer Instinct, imo the only game worth getting a next-gen console for till Destiny comes out (really hope both come to the pc).
Wow... I'm glad Batman knows what he's talking about
you are right. But it WAS microsoft, right now it's not because the main devs left the company few years ago.
Hell yeah it is! Former Rare devs already said Microsoft cancelled many projects Rare classified as AAA and had potential. When a big company owns a small company, everything that happens to the small company is a result of the decisions and management of the big one.
Weak article. Their problem isn't just communication or lack thereof, rather the fact they lost most of their talented developers producing staff. Time wasn't kind to them, just like Capcom now.
THEY DID NOT LEAVE NINTENDO. Their deal with Nintendo was up. And the company was about to go under. They wanted Nintendo to buy them but Nintendo had no intentions to do so and was going to let them die basically. MS came in and saved the day and bought the studio up. They would be dead otherwise.
no it just Mucrosoft had controlling interest and shares despite not working with them. Then many Rare important employee started leaving after 2001. After Star Fox Adventure Nintendo sold their remaining shares in Rare to Microsoft similar to how Namco sold Monolith Soft to Nintendo. Namco can still team up with MS but that through exclusives(Project X Zone). Same with Rare Diddy Kong Racing DS.
Rare's problem is that everyone that made Rare the company that it was left after Microsoft bought them.
used to be one of my favorite Developers(and one of the best in general):/ Its really sad to think how deep they've fallen. I remeber being very hyped for Nuts and Bolts(even giving it the benefit of the doubt and saying that it will redeem Rare, hell even defending it from haters on neogaf) Such a huge disappointment sadly. While it was not a bad game, it just wasnt a good Banjo Kazooie game, who the hell had the idea to turn the series in a collectathon racing hybrid? Where was the platforming?
*mega facepalm* Of course it is......... *mega facepalm*......
In an interview with Tim and Chris Stamper, they shed a little light on the acquisition thing, a genuinely funny and a must read for any fans of the Original team at Rare. http://www.p4rgaming.com/ex...
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