We've all seen or at least heard of the silent protagonist trope in gaming. However does it actually create good complex characters? Or will it be another aspect of gaming that will eventually be non-existent?
I think it's a good thing in The Elder Scrolls. It would make conversations take a hell of a lot longer if your character had to actually say all the dialogue options you chose.
The Elder Scrolls/Fallout characters might not have a voice actor but they definitely aren't silent. You choose their responses. They have whatever personality you want them to have. By silent you'd point to something like Dishonored, Borderlands or the earlier Cods where other characters talk to your character, call him by name and generally seem to know him quite well. Which surely means he/she must have spoke at some point to introduce him/herself.... But the silent thing does work quite well for Shadow of the Colossus and The Legend of Zelda.
We will have the civil rights group here in a minute saying it's offensive there's not enough mutes in games. :-/
It depends on the story I think. Shadow of the Colossus is one example of great story with a silent protagonist. The Legend of Zelda too, although it could be much better than the generic normal boy is the chosen one to save the princes from evil.
Depends on the game and somewhat the genre of the game. So we believe it will stick around as it has its place and not every protagonist needs to be talkative and stuff.
Well, you know the saying: "Actions speak louder than words". What the character ultimately does in the story will give the players the information they need to understand the character.
I preferred Isaac Clarke as slient in the Dead Space games. Then he became too loud obnoxious and annoying and ruined the tension.
***DEAD SPACE SPOILERS*** I hated him either way. In the first Dead Space everyone acknowledged our dear little rusted tin man like he had any kind of voice or personality. And we were suppose to feel bad because HIS WIFE DIED!!! That's like feeling sorry for scuba diving suit after it's owner died. I hated the guy in 2 because of the reasons you stated. I hated him in DS3 because the game existed :/ But if i had to choose i'd mute the dude again.
in regards to DS1, Actions speak louder than words
Not just good, but great.. One best example is GHOST from Modern warfare 2, he is such a badass character and awesome imo.. Too bad he died in the hands of General Shepherd..
But Ghost wasn't silent or a protagonist...
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